DestructiblePreview.h
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00001 /*
00002  * Copyright (c) 2008-2017, NVIDIA CORPORATION.  All rights reserved.
00003  *
00004  * NVIDIA CORPORATION and its licensors retain all intellectual property
00005  * and proprietary rights in and to this software, related documentation
00006  * and any modifications thereto.  Any use, reproduction, disclosure or
00007  * distribution of this software and related documentation without an express
00008  * license agreement from NVIDIA CORPORATION is strictly prohibited.
00009  */
00010 
00011 
00012 #ifndef DESTRUCTIBLE_PREVIEW_H
00013 #define DESTRUCTIBLE_PREVIEW_H
00014 
00015 #include "AssetPreview.h"
00016 #include "RenderMeshActor.h"
00017 
00018 namespace nvidia
00019 {
00020 namespace apex
00021 {
00022 
00023 PX_PUSH_PACK_DEFAULT
00024 
00025 
00030 class DestructiblePreview : public AssetPreview
00031 {
00032 public:
00033 
00037     virtual const RenderMeshActor* getRenderMeshActor() const = 0;
00038 
00044     virtual void    setExplodeView(uint32_t depth, float explode) = 0;
00045 
00046 protected:
00047     DestructiblePreview() {}
00048 };
00049 
00050 PX_POP_PACK
00051 
00052 }
00053 } // end namespace nvidia
00054 
00055 #endif // DESTRUCTIBLE_PREVIEW_H

Generated on Tue Aug 1 2017 22:43:54

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