nvidia::apex::DestructibleAsset Member List
This is the complete list of members for nvidia::apex::DestructibleAsset, including all inherited members.
addChunkOverlaps(IntPair *supportGraphEdges, uint32_t numSupportGraphEdges)=0nvidia::apex::DestructibleAsset [pure virtual]
applyTransformation(const PxMat44 &transformation, float scale)=0nvidia::apex::DestructibleAsset [pure virtual]
applyTransformation(const PxMat44 &transformation)=0nvidia::apex::DestructibleAsset [pure virtual]
cacheChunkOverlapsUpToDepth(int32_t depth=-1)=0nvidia::apex::DestructibleAsset [pure virtual]
ChunkAndDescendentsDoNotFracture enum valuenvidia::apex::DestructibleAsset
ChunkDoesNotCrumble enum valuenvidia::apex::DestructibleAsset
ChunkDoesNotFracture enum valuenvidia::apex::DestructibleAsset
ChunkEnvironmentallySupported enum valuenvidia::apex::DestructibleAsset
ChunkFlags enum namenvidia::apex::DestructibleAsset
ChunkIsInstanced enum valuenvidia::apex::DestructibleAsset
ChunkRuntimeFracture enum valuenvidia::apex::DestructibleAsset
clearChunkOverlaps(int32_t depth=-1, bool keepCachedFlag=false)=0nvidia::apex::DestructibleAsset [pure virtual]
createDestructibleActorFromDeserializedState(::NvParameterized::Interface *actorParams, Scene &apexScene)=0nvidia::apex::DestructibleAsset [pure virtual]
getActorTransformCount() const =0nvidia::apex::DestructibleAsset [pure virtual]
getActorTransforms() const =0nvidia::apex::DestructibleAsset [pure virtual]
getCachedOverlapCountAtDepth(uint32_t depth) const =0nvidia::apex::DestructibleAsset [pure virtual]
getCachedOverlapsAtDepth(uint32_t depth) const =0nvidia::apex::DestructibleAsset [pure virtual]
getChunkActorLocalBounds(uint32_t chunkIndex) const =0nvidia::apex::DestructibleAsset [pure virtual]
getChunkCount() const =0nvidia::apex::DestructibleAsset [pure virtual]
getChunkDepth(uint32_t chunkIndex) const =0nvidia::apex::DestructibleAsset [pure virtual]
getChunkFlags(uint32_t chunkIndex) const =0nvidia::apex::DestructibleAsset [pure virtual]
getChunkParentIndex(uint32_t chunkIndex) const =0nvidia::apex::DestructibleAsset [pure virtual]
getChunkPositionOffset(uint32_t chunkIndex) const =0nvidia::apex::DestructibleAsset [pure virtual]
getChunkUVOffset(uint32_t chunkIndex) const =0nvidia::apex::DestructibleAsset [pure virtual]
getCrumbleEmitterName() const =0nvidia::apex::DestructibleAsset [pure virtual]
getDepthCount() const =0nvidia::apex::DestructibleAsset [pure virtual]
getDestructibleInitParameters() const =0nvidia::apex::DestructibleAsset [pure virtual]
getDestructibleParameters() const =0nvidia::apex::DestructibleAsset [pure virtual]
getDustEmitterName() const =0nvidia::apex::DestructibleAsset [pure virtual]
getInstancedChunkMeshCount() const =0nvidia::apex::DestructibleAsset [pure virtual]
getPartConvexHullArray(const uint32_t partIndex) const =0nvidia::apex::DestructibleAsset [pure virtual]
getPartConvexHullCount(const uint32_t partIndex) const =0nvidia::apex::DestructibleAsset [pure virtual]
getPartIndex(uint32_t chunkIndex) const =0nvidia::apex::DestructibleAsset [pure virtual]
getRenderMeshAsset() const =0nvidia::apex::DestructibleAsset [pure virtual]
getScatterMeshAssetCount() const =0nvidia::apex::DestructibleAsset [pure virtual]
getScatterMeshAssets() const =0nvidia::apex::DestructibleAsset [pure virtual]
getStats(DestructibleAssetStats &stats) const =0nvidia::apex::DestructibleAsset [pure virtual]
rebuildCollisionGeometry(uint32_t partIndex, const DestructibleGeometryDesc &geometryDesc)=0nvidia::apex::DestructibleAsset [pure virtual]
releaseDestructibleActor(DestructibleActor &actor)=0nvidia::apex::DestructibleAsset [pure virtual]
removeChunkOverlaps(IntPair *supportGraphEdges, uint32_t numSupportGraphEdges, bool keepCachedFlagIfEmpty)=0nvidia::apex::DestructibleAsset [pure virtual]
setRenderMeshAsset(RenderMeshAsset *)=0nvidia::apex::DestructibleAsset [pure virtual]
~DestructibleAsset()nvidia::apex::DestructibleAsset [inline, protected, virtual]

Generated on Tue Aug 1 2017 22:43:54

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