This is the complete list of members for
nvidia::apex::ModuleFieldSampler, including all inherited members.
| createForceSampleBatch(const Scene &apexScene, uint32_t maxCount, const physx::PxFilterData filterData)=0 | nvidia::apex::ModuleFieldSampler | [pure virtual] |
| enablePhysXMonitor(const Scene &apexScene, bool enable)=0 | nvidia::apex::ModuleFieldSampler | [pure virtual] |
| releaseForceSampleBatch(const Scene &apexScene, uint32_t batchId)=0 | nvidia::apex::ModuleFieldSampler | [pure virtual] |
| setFieldSamplerWeightedCollisionFilterCallback(const Scene &apexScene, FieldSamplerWeightedCollisionFilterCallback *callback)=0 | nvidia::apex::ModuleFieldSampler | [pure virtual] |
| setPhysXMonitorFilterData(const Scene &apexScene, physx::PxFilterData filterData)=0 | nvidia::apex::ModuleFieldSampler | [pure virtual] |
| submitForceSampleBatch(const Scene &apexScene, uint32_t batchId, PxVec4 *forces, const uint32_t forcesStride, const PxVec3 *positions, const uint32_t positionsStride, const PxVec3 *velocities, const uint32_t velocitiesStride, const float *mass, const uint32_t massStride, const uint32_t *indices, const uint32_t numIndices)=0 | nvidia::apex::ModuleFieldSampler | [pure virtual] |
| ~ModuleFieldSampler() | nvidia::apex::ModuleFieldSampler | [inline, protected, virtual] |