ModuleParticleIos.h
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00001 /*
00002  * Copyright (c) 2008-2017, NVIDIA CORPORATION.  All rights reserved.
00003  *
00004  * NVIDIA CORPORATION and its licensors retain all intellectual property
00005  * and proprietary rights in and to this software, related documentation
00006  * and any modifications thereto.  Any use, reproduction, disclosure or
00007  * distribution of this software and related documentation without an express
00008  * license agreement from NVIDIA CORPORATION is strictly prohibited.
00009  */
00010 
00011 
00012 #ifndef MODULE_PARTICLE_IOS_H
00013 #define MODULE_PARTICLE_IOS_H
00014 
00015 #include "Apex.h"
00016 #include <limits.h>
00017 
00018 namespace nvidia
00019 {
00020 namespace apex
00021 {
00022 
00023 PX_PUSH_PACK_DEFAULT
00024 
00025 class ParticleIosAsset;
00026 class ParticleIosAssetAuthoring;
00027 class CudaTestManager;
00028 class Scene;
00029 
00033 class ModuleParticleIos : public Module
00034 {
00035 protected:
00036     virtual                                         ~ModuleParticleIos() {}
00037 
00038 public:
00040     virtual const char*                             getParticleIosTypeName() = 0;
00041 };
00042 
00043 
00044 PX_POP_PACK
00045 
00046 }
00047 } // namespace nvidia
00048 
00049 #endif // MODULE_PARTICLE_IOS_H

Generated on Tue Aug 1 2017 22:44:50

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