ParticleIosActor.h
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00001 /*
00002  * Copyright (c) 2008-2017, NVIDIA CORPORATION.  All rights reserved.
00003  *
00004  * NVIDIA CORPORATION and its licensors retain all intellectual property
00005  * and proprietary rights in and to this software, related documentation
00006  * and any modifications thereto.  Any use, reproduction, disclosure or
00007  * distribution of this software and related documentation without an express
00008  * license agreement from NVIDIA CORPORATION is strictly prohibited.
00009  */
00010 
00011 
00012 #ifndef PARTICLE_IOS_ACTOR_H
00013 #define PARTICLE_IOS_ACTOR_H
00014 
00015 #include "Apex.h"
00016 
00017 #if PX_PHYSICS_VERSION_MAJOR == 3
00018 #include "ScopedPhysXLock.h"
00019 #endif
00020 
00021 namespace nvidia
00022 {
00023 namespace apex
00024 {
00025 
00026 PX_PUSH_PACK_DEFAULT
00027 
00031 class ParticleIosActor : public Actor
00032 {
00033 public:
00034     // This actor is not publically visible
00035 
00036 protected:
00037     virtual ~ParticleIosActor() {}
00038 };
00039 
00040 PX_POP_PACK
00041 
00042 }
00043 } // namespace nvidia
00044 
00045 #endif // PARTICLE_IOS_ACTOR_H

Generated on Tue Aug 1 2017 22:44:50

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