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00011 #ifndef SUBSTANCE_SOURCE_ASSET_H
00012 #define SUBSTANCE_SOURCE_ASSET_H
00013
00014 #include "Apex.h"
00015 #include "CustomBufferIterator.h"
00016
00017 #define SUBSTANCE_SOURCE_AUTHORING_TYPE_NAME "SubstanceSourceAsset"
00018
00019 namespace nvidia
00020 {
00021 namespace apex
00022 {
00023
00024 class TurbulenceFSActorParams;
00025 class TurbulenceFSActor;
00026 class TurbulenceFSPreview;
00027
00031 class SubstanceSourceAsset : public Asset
00032 {
00033 protected:
00034 virtual ~SubstanceSourceAsset() {}
00035 };
00036
00037
00041 class SubstanceSourceAssetAuthoring : public AssetAuthoring
00042 {
00043 protected:
00044 virtual ~SubstanceSourceAssetAuthoring() {}
00045 };
00046
00047
00048 }
00049 }
00050
00051 #endif // SUBSTANCE_SOURCE_ASSET_H