Go to the source code of this file.
|
| PxVec3 | PxComputeMeshPenetration (PxU32 maxIter, const PxGeometry &geom, const PxTransform &geomPose, const PxTriangleMeshGeometry &meshGeom, const PxTransform &meshPose, PxU32 &nb) |
| | Computes an approximate minimum translational distance (MTD) between a geometry object and a mesh. More...
|
| |
| PxVec3 | PxComputeHeightFieldPenetration (PxU32 maxIter, const PxGeometry &geom, const PxTransform &geomPose, const PxHeightFieldGeometry &heightFieldGeom, const PxTransform &heightFieldPose, PxU32 &nb) |
| | Computes an approximate minimum translational distance (MTD) between a geometry object and a heightfield. More...
|
| |