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Classes | |
| struct | PxVehicleTypes |
| struct | PxVehicleConcreteType |
| An enumeration of concrete vehicle classes inheriting from PxBase. More... | |
| struct | PxVehicleUpdateMode |
Macros | |
| #define | PX_MAX_NB_WHEELS (20) |
| This number is the maximum number of wheels allowed for a vehicle. More... | |
| #define | PX_DEBUG_VEHICLE_ON (1) |
| Compiler setting to enable recording of telemetry data. More... | |
Functions | |
| PX_C_EXPORT bool PX_CALL_CONV | PxInitVehicleSDK (PxPhysics &physics, PxSerializationRegistry *serializationRegistry=NULL) |
| Initialize the PhysXVehicle library. More... | |
| PX_C_EXPORT void PX_CALL_CONV | PxCloseVehicleSDK (PxSerializationRegistry *serializationRegistry=NULL) |
| Shut down the PhysXVehicle library. More... | |
| void | PxVehicleSetBasisVectors (const PxVec3 &up, const PxVec3 &forward) |
| Set the basis vectors of the vehicle simulation. More... | |
| void | PxVehicleSetUpdateMode (PxVehicleUpdateMode::Enum vehicleUpdateMode) |
| Set the effect of PxVehicleUpdates to be either to modify each vehicle's rigid body actor. More... | |