This is the complete list of members for PxCloth, including all inherited members.
| addCollisionCapsule(PxU32 first, PxU32 second)=0 | PxCloth | pure virtual |
| addCollisionConvex(PxU32 mask)=0 | PxCloth | pure virtual |
| addCollisionPlane(const PxClothCollisionPlane &plane)=0 | PxCloth | pure virtual |
| addCollisionSphere(const PxClothCollisionSphere &sphere)=0 | PxCloth | pure virtual |
| addCollisionTriangle(const PxClothCollisionTriangle &triangle)=0 | PxCloth | pure virtual |
| clearInterpolation()=0 | PxCloth | pure virtual |
| getActorFlags() const =0 | PxActor | pure virtual |
| getAggregate() const =0 | PxActor | pure virtual |
| getAngularDragCoefficient() const =0 | PxCloth | pure virtual |
| getAngularInertiaScale() const =0 | PxCloth | pure virtual |
| getBaseFlags() const | PxBase | inline |
| getCentrifugalInertiaScale() const =0 | PxCloth | pure virtual |
| getClientBehaviorFlags() const =0 | PxActor | pure virtual |
| getClothFlags() const =0 | PxCloth | pure virtual |
| getCollisionData(PxClothCollisionSphere *spheresBuffer, PxU32 *capsulesBuffer, PxClothCollisionPlane *planesBuffer, PxU32 *convexesBuffer, PxClothCollisionTriangle *trianglesBuffer) const =0 | PxCloth | pure virtual |
| getCollisionMassScale() const =0 | PxCloth | pure virtual |
| getConcreteType() const | PxBase | inline |
| getConcreteTypeName() const | PxCloth | inlinevirtual |
| getContactOffset() const =0 | PxCloth | pure virtual |
| getDampingCoefficient() const =0 | PxCloth | pure virtual |
| getDominanceGroup() const =0 | PxActor | pure virtual |
| getExternalAcceleration() const =0 | PxCloth | pure virtual |
| getFabric() const =0 | PxCloth | pure virtual |
| getFrictionCoefficient() const =0 | PxCloth | pure virtual |
| getGlobalPose() const =0 | PxCloth | pure virtual |
| getLinearDragCoefficient() const =0 | PxCloth | pure virtual |
| getLinearInertiaScale() const =0 | PxCloth | pure virtual |
| getMotionConstraintConfig() const =0 | PxCloth | pure virtual |
| getMotionConstraints(PxClothParticleMotionConstraint *motionConstraintsBuffer) const =0 | PxCloth | pure virtual |
| getName() const =0 | PxActor | pure virtual |
| getNbCollisionCapsules() const =0 | PxCloth | pure virtual |
| getNbCollisionConvexes() const =0 | PxCloth | pure virtual |
| getNbCollisionPlanes() const =0 | PxCloth | pure virtual |
| getNbCollisionSpheres() const =0 | PxCloth | pure virtual |
| getNbCollisionTriangles() const =0 | PxCloth | pure virtual |
| getNbMotionConstraints() const =0 | PxCloth | pure virtual |
| getNbParticleAccelerations() const =0 | PxCloth | pure virtual |
| getNbParticles() const =0 | PxCloth | pure virtual |
| getNbRestPositions() const =0 | PxCloth | pure virtual |
| getNbSelfCollisionIndices() const =0 | PxCloth | pure virtual |
| getNbSeparationConstraints() const =0 | PxCloth | pure virtual |
| getNbVirtualParticles() const =0 | PxCloth | pure virtual |
| getNbVirtualParticleWeights() const =0 | PxCloth | pure virtual |
| getOwnerClient() const =0 | PxActor | pure virtual |
| getParticleAccelerations(PxVec4 *particleAccelerationsBuffer) const =0 | PxCloth | pure virtual |
| getPreviousTimeStep() const =0 | PxCloth | pure virtual |
| getRestOffset() const =0 | PxCloth | pure virtual |
| getRestPositions(PxVec4 *restPositions) const =0 | PxCloth | pure virtual |
| getScene() const =0 | PxActor | pure virtual |
| getSelfCollisionDistance() const =0 | PxCloth | pure virtual |
| getSelfCollisionIndices(PxU32 *indices) const =0 | PxCloth | pure virtual |
| getSelfCollisionStiffness() const =0 | PxCloth | pure virtual |
| getSeparationConstraints(PxClothParticleSeparationConstraint *separationConstraintsBuffer) const =0 | PxCloth | pure virtual |
| getSimulationFilterData() const =0 | PxCloth | pure virtual |
| getSleepLinearVelocity() const =0 | PxCloth | pure virtual |
| getSolverFrequency() const =0 | PxCloth | pure virtual |
| getStiffnessFrequency() const =0 | PxCloth | pure virtual |
| getStretchConfig(PxClothFabricPhaseType::Enum type) const =0 | PxCloth | pure virtual |
| getTetherConfig() const =0 | PxCloth | pure virtual |
| getType() const =0 | PxActor | pure virtual |
| getVirtualParticles(PxU32 *indicesBuffer) const =0 | PxCloth | pure virtual |
| getVirtualParticleWeights(PxVec3 *weightsBuffer) const =0 | PxCloth | pure virtual |
| getWakeCounter() const =0 | PxCloth | pure virtual |
| getWorldBounds(float inflation=1.01f) const =0 | PxCloth | pure virtual |
| is() | PxBase | inline |
| is() const | PxBase | inline |
| isArticulationLink() | PxActor | |
| isArticulationLink() const | PxActor | |
| isCloth() | PxActor | |
| isCloth() const | PxActor | |
| isKindOf(const char *name) const | PxCloth | inlineprotectedvirtual |
| isParticleBase() | PxActor | |
| isParticleBase() const | PxActor | |
| isParticleFluid() | PxActor | |
| isParticleFluid() const | PxActor | |
| isParticleSystem() | PxActor | |
| isParticleSystem() const | PxActor | |
| isReleasable() const | PxBase | inlinevirtual |
| isRigidActor() | PxActor | |
| isRigidActor() const | PxActor | |
| isRigidBody() | PxActor | |
| isRigidBody() const | PxActor | |
| isRigidDynamic() | PxActor | |
| isRigidDynamic() const | PxActor | |
| isRigidStatic() | PxActor | |
| isRigidStatic() const | PxActor | |
| isSleeping() const =0 | PxCloth | pure virtual |
| lockParticleData(PxDataAccessFlags flags)=0 | PxCloth | pure virtual |
| lockParticleData() const =0 | PxCloth | pure virtual |
| mBaseFlags | PxBase | protected |
| mConcreteType | PxBase | protected |
| putToSleep()=0 | PxCloth | pure virtual |
| PxActor(PxType concreteType, PxBaseFlags baseFlags) | PxActor | inlineprotected |
| PxActor(PxBaseFlags baseFlags) | PxActor | inlineprotected |
| PxBase(PxType concreteType, PxBaseFlags baseFlags) | PxBase | inlineprotected |
| PxBase(PxBaseFlags baseFlags) | PxBase | inlineprotected |
| PxCloth(PxType concreteType, PxBaseFlags baseFlags) | PxCloth | inlineprotected |
| PxCloth(PxBaseFlags baseFlags) | PxCloth | inlineprotected |
| release()=0 | PxCloth | pure virtual |
| removeCollisionCapsule(PxU32 index)=0 | PxCloth | pure virtual |
| removeCollisionConvex(PxU32 index)=0 | PxCloth | pure virtual |
| removeCollisionPlane(PxU32 index)=0 | PxCloth | pure virtual |
| removeCollisionSphere(PxU32 index)=0 | PxCloth | pure virtual |
| removeCollisionTriangle(PxU32 index)=0 | PxCloth | pure virtual |
| setActorFlag(PxActorFlag::Enum flag, bool value)=0 | PxActor | pure virtual |
| setActorFlags(PxActorFlags inFlags)=0 | PxActor | pure virtual |
| setAngularDragCoefficient(PxVec3 dragCoefficient)=0 | PxCloth | pure virtual |
| setAngularInertiaScale(PxVec3 scale)=0 | PxCloth | pure virtual |
| setBaseFlag(PxBaseFlag::Enum flag, bool value) | PxBase | inline |
| setBaseFlags(PxBaseFlags inFlags) | PxBase | inline |
| setCentrifugalInertiaScale(PxVec3 scale)=0 | PxCloth | pure virtual |
| setClientBehaviorFlags(PxActorClientBehaviorFlags)=0 | PxActor | pure virtual |
| setClothFlag(PxClothFlag::Enum flag, bool value)=0 | PxCloth | pure virtual |
| setClothFlags(PxClothFlags inFlags)=0 | PxCloth | pure virtual |
| setCollisionMassScale(PxReal scalingCoefficient)=0 | PxCloth | pure virtual |
| setCollisionPlanes(const PxClothCollisionPlane *planesBuffer, PxU32 count)=0 | PxCloth | pure virtual |
| setCollisionSpheres(const PxClothCollisionSphere *spheresBuffer, PxU32 count)=0 | PxCloth | pure virtual |
| setCollisionTriangles(const PxClothCollisionTriangle *trianglesBuffer, PxU32 count)=0 | PxCloth | pure virtual |
| setContactOffset(PxReal offset)=0 | PxCloth | pure virtual |
| setDampingCoefficient(PxVec3 dampingCoefficient)=0 | PxCloth | pure virtual |
| setDominanceGroup(PxDominanceGroup dominanceGroup)=0 | PxActor | pure virtual |
| setDragCoefficient(PxReal scale)=0 | PxCloth | pure virtual |
| setExternalAcceleration(PxVec3 acceleration)=0 | PxCloth | pure virtual |
| setFrictionCoefficient(PxReal frictionCoefficient)=0 | PxCloth | pure virtual |
| setGlobalPose(const PxTransform &pose)=0 | PxCloth | pure virtual |
| setInertiaScale(PxReal scale)=0 | PxCloth | pure virtual |
| setLinearDragCoefficient(PxVec3 dragCoefficient)=0 | PxCloth | pure virtual |
| setLinearInertiaScale(PxVec3 scale)=0 | PxCloth | pure virtual |
| setMotionConstraintConfig(const PxClothMotionConstraintConfig &config)=0 | PxCloth | pure virtual |
| setMotionConstraints(const PxClothParticleMotionConstraint *motionConstraints)=0 | PxCloth | pure virtual |
| setName(const char *name)=0 | PxActor | pure virtual |
| setOwnerClient(PxClientID inClient)=0 | PxActor | pure virtual |
| setParticleAccelerations(const PxVec4 *particleAccelerations)=0 | PxCloth | pure virtual |
| setParticles(const PxClothParticle *currentParticles, const PxClothParticle *previousParticles)=0 | PxCloth | pure virtual |
| setRestOffset(PxReal offset)=0 | PxCloth | pure virtual |
| setRestPositions(const PxVec4 *restPositions)=0 | PxCloth | pure virtual |
| setSelfCollisionDistance(PxReal distance)=0 | PxCloth | pure virtual |
| setSelfCollisionIndices(const PxU32 *indices, PxU32 nbIndices)=0 | PxCloth | pure virtual |
| setSelfCollisionStiffness(PxReal stiffness)=0 | PxCloth | pure virtual |
| setSeparationConstraints(const PxClothParticleSeparationConstraint *separationConstraints)=0 | PxCloth | pure virtual |
| setSimulationFilterData(const PxFilterData &data)=0 | PxCloth | pure virtual |
| setSleepLinearVelocity(PxReal threshold)=0 | PxCloth | pure virtual |
| setSolverFrequency(PxReal frequency)=0 | PxCloth | pure virtual |
| setStiffnessFrequency(PxReal frequency)=0 | PxCloth | pure virtual |
| setStretchConfig(PxClothFabricPhaseType::Enum type, const PxClothStretchConfig &config)=0 | PxCloth | pure virtual |
| setTargetPose(const PxTransform &pose)=0 | PxCloth | pure virtual |
| setTetherConfig(const PxClothTetherConfig &config)=0 | PxCloth | pure virtual |
| setVirtualParticles(PxU32 numVirtualParticles, const PxU32 *indices, PxU32 numWeights, const PxVec3 *weights)=0 | PxCloth | pure virtual |
| setWakeCounter(PxReal wakeCounterValue)=0 | PxCloth | pure virtual |
| typeMatch() const | PxBase | inlineprotected |
| userData | PxActor | |
| wakeUp()=0 | PxCloth | pure virtual |
| ~PxActor() | PxActor | inlineprotectedvirtual |
| ~PxBase() | PxBase | inlineprotectedvirtual |
| ~PxCloth() | PxCloth | inlineprotectedvirtual |