This is the complete list of members for PxGeometryQuery, including all inherited members.
| computePenetration(PxVec3 &direction, PxF32 &depth, const PxGeometry &geom0, const PxTransform &pose0, const PxGeometry &geom1, const PxTransform &pose1) | PxGeometryQuery | static |
| getWorldBounds(const PxGeometry &geom, const PxTransform &pose, float inflation=1.01f) | PxGeometryQuery | static |
| overlap(const PxGeometry &geom0, const PxTransform &pose0, const PxGeometry &geom1, const PxTransform &pose1) | PxGeometryQuery | static |
| pointDistance(const PxVec3 &point, const PxGeometry &geom, const PxTransform &pose, PxVec3 *closestPoint=NULL) | PxGeometryQuery | static |
| raycast(const PxVec3 &origin, const PxVec3 &unitDir, const PxGeometry &geom, const PxTransform &pose, PxReal maxDist, PxHitFlags hitFlags, PxU32 maxHits, PxRaycastHit *PX_RESTRICT rayHits, bool anyHit=false) | PxGeometryQuery | static |
| sweep(const PxVec3 &unitDir, const PxReal maxDist, const PxGeometry &geom0, const PxTransform &pose0, const PxGeometry &geom1, const PxTransform &pose1, PxSweepHit &sweepHit, PxHitFlags hitFlags=PxHitFlag::eDEFAULT, const PxReal inflation=0.f) | PxGeometryQuery | static |