This is the complete list of members for PxRigidDynamic, including all inherited members.
| addForce(const PxVec3 &force, PxForceMode::Enum mode=PxForceMode::eFORCE, bool autowake=true)=0 | PxRigidBody | pure virtual |
| addTorque(const PxVec3 &torque, PxForceMode::Enum mode=PxForceMode::eFORCE, bool autowake=true)=0 | PxRigidBody | pure virtual |
| attachShape(PxShape &shape)=0 | PxRigidActor | pure virtual |
| clearForce(PxForceMode::Enum mode=PxForceMode::eFORCE)=0 | PxRigidBody | pure virtual |
| clearTorque(PxForceMode::Enum mode=PxForceMode::eFORCE)=0 | PxRigidBody | pure virtual |
| createShape(const PxGeometry &geometry, PxMaterial *const *materials, PxU16 materialCount, PxShapeFlags shapeFlags=PxShapeFlag::eVISUALIZATION|PxShapeFlag::eSCENE_QUERY_SHAPE|PxShapeFlag::eSIMULATION_SHAPE)=0 | PxRigidActor | pure virtual |
| createShape(const PxGeometry &geometry, PxMaterial *const *materials, PxU32 materialCount, const PxTransform &localPose) | PxRigidActor | inline |
| createShape(const PxGeometry &geometry, const PxMaterial &material, PxShapeFlags shapeFlags=PxShapeFlag::eVISUALIZATION|PxShapeFlag::eSCENE_QUERY_SHAPE|PxShapeFlag::eSIMULATION_SHAPE) | PxRigidActor | inline |
| createShape(const PxGeometry &geometry, const PxMaterial &material, const PxTransform &localPose) | PxRigidActor | inline |
| detachShape(PxShape &shape, bool wakeOnLostTouch=true)=0 | PxRigidActor | pure virtual |
| getActorFlags() const =0 | PxActor | pure virtual |
| getAggregate() const =0 | PxActor | pure virtual |
| getAngularDamping() const =0 | PxRigidDynamic | pure virtual |
| getAngularVelocity() const =0 | PxRigidBody | pure virtual |
| getBaseFlags() const | PxBase | inline |
| getClientBehaviorFlags() const =0 | PxActor | pure virtual |
| getCMassLocalPose() const =0 | PxRigidBody | pure virtual |
| getConcreteType() const | PxBase | inline |
| getConcreteTypeName() const | PxRigidDynamic | inlinevirtual |
| getConstraints(PxConstraint **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const =0 | PxRigidActor | pure virtual |
| getContactReportThreshold() const =0 | PxRigidDynamic | pure virtual |
| getDominanceGroup() const =0 | PxActor | pure virtual |
| getGlobalPose() const =0 | PxRigidActor | pure virtual |
| getInvMass() const =0 | PxRigidBody | pure virtual |
| getKinematicTarget(PxTransform &target)=0 | PxRigidDynamic | pure virtual |
| getLinearDamping() const =0 | PxRigidDynamic | pure virtual |
| getLinearVelocity() const =0 | PxRigidBody | pure virtual |
| getMass() const =0 | PxRigidBody | pure virtual |
| getMassSpaceInertiaTensor() const =0 | PxRigidBody | pure virtual |
| getMassSpaceInvInertiaTensor() const =0 | PxRigidBody | pure virtual |
| getMaxAngularVelocity() const =0 | PxRigidDynamic | pure virtual |
| getMaxDepenetrationVelocity() const =0 | PxRigidBody | pure virtual |
| getMinCCDAdvanceCoefficient() const =0 | PxRigidBody | pure virtual |
| getName() const =0 | PxActor | pure virtual |
| getNbConstraints() const =0 | PxRigidActor | pure virtual |
| getNbShapes() const =0 | PxRigidActor | pure virtual |
| getOwnerClient() const =0 | PxActor | pure virtual |
| getRigidBodyFlags() const =0 | PxRigidBody | pure virtual |
| getRigidDynamicFlags() const =0 | PxRigidBody | pure virtual |
| getScene() const =0 | PxActor | pure virtual |
| getShapes(PxShape **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const =0 | PxRigidActor | pure virtual |
| getSleepThreshold() const =0 | PxRigidDynamic | pure virtual |
| getSolverIterationCounts(PxU32 &minPositionIters, PxU32 &minVelocityIters) const =0 | PxRigidDynamic | pure virtual |
| getStabilizationThreshold() const =0 | PxRigidDynamic | pure virtual |
| getType() const =0 | PxActor | pure virtual |
| getWakeCounter() const =0 | PxRigidDynamic | pure virtual |
| getWorldBounds(float inflation=1.01f) const =0 | PxActor | pure virtual |
| is() | PxBase | inline |
| is() const | PxBase | inline |
| isArticulationLink() | PxActor | |
| isArticulationLink() const | PxActor | |
| isCloth() | PxActor | |
| isCloth() const | PxActor | |
| isKindOf(const char *name) const | PxRigidDynamic | inlineprotectedvirtual |
| isParticleBase() | PxActor | |
| isParticleBase() const | PxActor | |
| isParticleFluid() | PxActor | |
| isParticleFluid() const | PxActor | |
| isParticleSystem() | PxActor | |
| isParticleSystem() const | PxActor | |
| isReleasable() const | PxBase | inlinevirtual |
| isRigidActor() | PxActor | |
| isRigidActor() const | PxActor | |
| isRigidBody() | PxActor | |
| isRigidBody() const | PxActor | |
| isRigidDynamic() | PxActor | |
| isRigidDynamic() const | PxActor | |
| isRigidStatic() | PxActor | |
| isRigidStatic() const | PxActor | |
| isSleeping() const =0 | PxRigidDynamic | pure virtual |
| mBaseFlags | PxBase | protected |
| mConcreteType | PxBase | protected |
| putToSleep()=0 | PxRigidDynamic | pure virtual |
| PxActor(PxType concreteType, PxBaseFlags baseFlags) | PxActor | inlineprotected |
| PxActor(PxBaseFlags baseFlags) | PxActor | inlineprotected |
| PxBase(PxType concreteType, PxBaseFlags baseFlags) | PxBase | inlineprotected |
| PxBase(PxBaseFlags baseFlags) | PxBase | inlineprotected |
| PxRigidActor(PxType concreteType, PxBaseFlags baseFlags) | PxRigidActor | inlineprotected |
| PxRigidActor(PxBaseFlags baseFlags) | PxRigidActor | inlineprotected |
| PxRigidBody(PxType concreteType, PxBaseFlags baseFlags) | PxRigidBody | inlineprotected |
| PxRigidBody(PxBaseFlags baseFlags) | PxRigidBody | inlineprotected |
| PxRigidDynamic(PxType concreteType, PxBaseFlags baseFlags) | PxRigidDynamic | inlineprotected |
| PxRigidDynamic(PxBaseFlags baseFlags) | PxRigidDynamic | inlineprotected |
| release()=0 | PxRigidActor | pure virtual |
| setActorFlag(PxActorFlag::Enum flag, bool value)=0 | PxActor | pure virtual |
| setActorFlags(PxActorFlags inFlags)=0 | PxActor | pure virtual |
| setAngularDamping(PxReal angDamp)=0 | PxRigidDynamic | pure virtual |
| setAngularVelocity(const PxVec3 &angVel, bool autowake=true)=0 | PxRigidBody | pure virtual |
| setBaseFlag(PxBaseFlag::Enum flag, bool value) | PxBase | inline |
| setBaseFlags(PxBaseFlags inFlags) | PxBase | inline |
| setClientBehaviorFlags(PxActorClientBehaviorFlags)=0 | PxActor | pure virtual |
| setCMassLocalPose(const PxTransform &pose)=0 | PxRigidBody | pure virtual |
| setContactReportThreshold(PxReal threshold)=0 | PxRigidDynamic | pure virtual |
| setDominanceGroup(PxDominanceGroup dominanceGroup)=0 | PxActor | pure virtual |
| setGlobalPose(const PxTransform &pose, bool autowake=true)=0 | PxRigidActor | pure virtual |
| setKinematicTarget(const PxTransform &destination)=0 | PxRigidDynamic | pure virtual |
| setLinearDamping(PxReal linDamp)=0 | PxRigidDynamic | pure virtual |
| setLinearVelocity(const PxVec3 &linVel, bool autowake=true)=0 | PxRigidBody | pure virtual |
| setMass(PxReal mass)=0 | PxRigidBody | pure virtual |
| setMassSpaceInertiaTensor(const PxVec3 &m)=0 | PxRigidBody | pure virtual |
| setMaxAngularVelocity(PxReal maxAngVel)=0 | PxRigidDynamic | pure virtual |
| setMaxDepenetrationVelocity(const PxReal biasClamp)=0 | PxRigidBody | pure virtual |
| setMinCCDAdvanceCoefficient(PxReal advanceCoefficient)=0 | PxRigidBody | pure virtual |
| setName(const char *name)=0 | PxActor | pure virtual |
| setOwnerClient(PxClientID inClient)=0 | PxActor | pure virtual |
| setRigidBodyFlag(PxRigidBodyFlag::Enum flag, bool value)=0 | PxRigidBody | pure virtual |
| setRigidBodyFlags(PxRigidBodyFlags inFlags)=0 | PxRigidBody | pure virtual |
| setRigidDynamicFlag(PxRigidDynamicFlag::Enum flag, bool value)=0 | PxRigidBody | pure virtual |
| setRigidDynamicFlags(PxRigidDynamicFlags inFlags)=0 | PxRigidBody | pure virtual |
| setSleepThreshold(PxReal threshold)=0 | PxRigidDynamic | pure virtual |
| setSolverIterationCounts(PxU32 minPositionIters, PxU32 minVelocityIters=1)=0 | PxRigidDynamic | pure virtual |
| setStabilizationThreshold(PxReal threshold)=0 | PxRigidDynamic | pure virtual |
| setWakeCounter(PxReal wakeCounterValue)=0 | PxRigidDynamic | pure virtual |
| typeMatch() const | PxBase | inlineprotected |
| userData | PxActor | |
| wakeUp()=0 | PxRigidDynamic | pure virtual |
| ~PxActor() | PxActor | inlineprotectedvirtual |
| ~PxBase() | PxBase | inlineprotectedvirtual |
| ~PxRigidActor() | PxRigidActor | inlineprotectedvirtual |
| ~PxRigidBody() | PxRigidBody | inlineprotectedvirtual |
| ~PxRigidDynamic() | PxRigidDynamic | inlineprotectedvirtual |