PxD6Joint Member List

This is the complete list of members for PxD6Joint, including all inherited members.

getActors(PxRigidActor *&actor0, PxRigidActor *&actor1) const =0PxJoint [pure virtual]
getBaseFlags() const PxBase [inline]
getBinaryMetaData(PxOutputStream &stream)PxJoint [static]
getBreakForce(PxReal &force, PxReal &torque) const =0PxJoint [pure virtual]
getConcreteType() const PxBase [inline]
getConcreteTypeName() const PxD6Joint [inline, virtual]
getConstraint() const =0PxJoint [pure virtual]
getConstraintFlags() const =0PxJoint [pure virtual]
getDrive(PxD6Drive::Enum index) const =0PxD6Joint [pure virtual]
getDrivePosition() const =0PxD6Joint [pure virtual]
getDriveVelocity(PxVec3 &linear, PxVec3 &angular) const =0PxD6Joint [pure virtual]
getInvInertiaScale0() const =0PxJoint [pure virtual]
getInvInertiaScale1() const =0PxJoint [pure virtual]
getInvMassScale0() const =0PxJoint [pure virtual]
getInvMassScale1() const =0PxJoint [pure virtual]
getLinearLimit() const =0PxD6Joint [pure virtual]
getLocalPose(PxJointActorIndex::Enum actor) const =0PxJoint [pure virtual]
getMotion(PxD6Axis::Enum axis) const =0PxD6Joint [pure virtual]
getName() const =0PxJoint [pure virtual]
getProjectionAngularTolerance() const =0PxD6Joint [pure virtual]
getProjectionLinearTolerance() const =0PxD6Joint [pure virtual]
getRelativeAngularVelocity() const =0PxJoint [pure virtual]
getRelativeLinearVelocity() const =0PxJoint [pure virtual]
getRelativeTransform() const =0PxJoint [pure virtual]
getScene() const =0PxJoint [pure virtual]
getSwingLimit() const =0PxD6Joint [pure virtual]
getSwingYAngle() const =0PxD6Joint [pure virtual]
getSwingZAngle() const =0PxD6Joint [pure virtual]
getTwist() const =0PxD6Joint [pure virtual]
getTwistLimit() const =0PxD6Joint [pure virtual]
is()PxBase [inline]
is() const PxBase [inline]
isKindOf(const char *name) const PxD6Joint [inline, protected, virtual]
isReleasable() const PxBase [inline, virtual]
mBaseFlagsPxBase [protected]
mConcreteTypePxBase [protected]
PxBase(PxType concreteType, PxBaseFlags baseFlags)PxBase [inline, protected]
PxBase(PxBaseFlags baseFlags)PxBase [inline, protected]
PxD6Joint(PxType concreteType, PxBaseFlags baseFlags)PxD6Joint [inline, protected]
PxD6Joint(PxBaseFlags baseFlags)PxD6Joint [inline, protected]
PxJoint(PxType concreteType, PxBaseFlags baseFlags)PxJoint [inline, protected]
PxJoint(PxBaseFlags baseFlags)PxJoint [inline, protected]
release()=0PxJoint [pure virtual]
setActors(PxRigidActor *actor0, PxRigidActor *actor1)=0PxJoint [pure virtual]
setBaseFlag(PxBaseFlag::Enum flag, bool value)PxBase [inline]
setBaseFlags(PxBaseFlags inFlags)PxBase [inline]
setBreakForce(PxReal force, PxReal torque)=0PxJoint [pure virtual]
setConstraintFlag(PxConstraintFlag::Enum flag, bool value)=0PxJoint [pure virtual]
setConstraintFlags(PxConstraintFlags flags)=0PxJoint [pure virtual]
setDrive(PxD6Drive::Enum index, const PxD6JointDrive &drive)=0PxD6Joint [pure virtual]
setDrivePosition(const PxTransform &pose)=0PxD6Joint [pure virtual]
setDriveVelocity(const PxVec3 &linear, const PxVec3 &angular)=0PxD6Joint [pure virtual]
setInvInertiaScale0(PxReal invInertiaScale)=0PxJoint [pure virtual]
setInvInertiaScale1(PxReal invInertiaScale)=0PxJoint [pure virtual]
setInvMassScale0(PxReal invMassScale)=0PxJoint [pure virtual]
setInvMassScale1(PxReal invMassScale)=0PxJoint [pure virtual]
setLinearLimit(const PxJointLinearLimit &limit)=0PxD6Joint [pure virtual]
setLocalPose(PxJointActorIndex::Enum actor, const PxTransform &localPose)=0PxJoint [pure virtual]
setMotion(PxD6Axis::Enum axis, PxD6Motion::Enum type)=0PxD6Joint [pure virtual]
setName(const char *name)=0PxJoint [pure virtual]
setProjectionAngularTolerance(PxReal tolerance)=0PxD6Joint [pure virtual]
setProjectionLinearTolerance(PxReal tolerance)=0PxD6Joint [pure virtual]
setSwingLimit(const PxJointLimitCone &limit)=0PxD6Joint [pure virtual]
setTwistLimit(const PxJointAngularLimitPair &limit)=0PxD6Joint [pure virtual]
typeMatch() const PxBase [inline, protected]
userDataPxJoint
~PxBase()PxBase [inline, protected, virtual]
~PxJoint()PxJoint [inline, protected, virtual]



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