, including all inherited members.
| addForce(const PxVec3 &force, PxForceMode::Enum mode=PxForceMode::eFORCE, bool autowake=true)=0 | PxRigidBody | [pure virtual] |
| addTorque(const PxVec3 &torque, PxForceMode::Enum mode=PxForceMode::eFORCE, bool autowake=true)=0 | PxRigidBody | [pure virtual] |
| attachShape(PxShape &shape)=0 | PxRigidActor | [pure virtual] |
| clearForce(PxForceMode::Enum mode=PxForceMode::eFORCE)=0 | PxRigidBody | [pure virtual] |
| clearTorque(PxForceMode::Enum mode=PxForceMode::eFORCE)=0 | PxRigidBody | [pure virtual] |
| createShape(const PxGeometry &geometry, PxMaterial *const *materials, PxU16 materialCount, PxShapeFlags shapeFlags=PxShapeFlag::eVISUALIZATION|PxShapeFlag::eSCENE_QUERY_SHAPE|PxShapeFlag::eSIMULATION_SHAPE)=0 | PxRigidActor | [pure virtual] |
| createShape(const PxGeometry &geometry, const PxMaterial &material, PxShapeFlags shapeFlags=PxShapeFlag::eVISUALIZATION|PxShapeFlag::eSCENE_QUERY_SHAPE|PxShapeFlag::eSIMULATION_SHAPE) | PxRigidActor | [inline] |
| detachShape(PxShape &shape, bool wakeOnLostTouch=true)=0 | PxRigidActor | [pure virtual] |
| getActorFlags() const =0 | PxActor | [pure virtual] |
| getAggregate() const =0 | PxActor | [pure virtual] |
| getAngularDamping() const =0 | PxRigidDynamic | [pure virtual] |
| getAngularVelocity() const =0 | PxRigidBody | [pure virtual] |
| getBaseFlags() const | PxBase | [inline] |
| getClientBehaviorFlags() const =0 | PxActor | [pure virtual] |
| getCMassLocalPose() const =0 | PxRigidBody | [pure virtual] |
| getConcreteType() const | PxBase | [inline] |
| getConcreteTypeName() const | PxRigidDynamic | [inline, virtual] |
| getConstraints(PxConstraint **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const =0 | PxRigidActor | [pure virtual] |
| getContactReportThreshold() const =0 | PxRigidDynamic | [pure virtual] |
| getDominanceGroup() const =0 | PxActor | [pure virtual] |
| getGlobalPose() const =0 | PxRigidActor | [pure virtual] |
| getInvMass() const =0 | PxRigidBody | [pure virtual] |
| getKinematicTarget(PxTransform &target) const =0 | PxRigidDynamic | [pure virtual] |
| getLinearDamping() const =0 | PxRigidDynamic | [pure virtual] |
| getLinearVelocity() const =0 | PxRigidBody | [pure virtual] |
| getMass() const =0 | PxRigidBody | [pure virtual] |
| getMassSpaceInertiaTensor() const =0 | PxRigidBody | [pure virtual] |
| getMassSpaceInvInertiaTensor() const =0 | PxRigidBody | [pure virtual] |
| getMaxAngularVelocity() const =0 | PxRigidDynamic | [pure virtual] |
| getMaxContactImpulse() const =0 | PxRigidBody | [pure virtual] |
| getMaxDepenetrationVelocity() const =0 | PxRigidBody | [pure virtual] |
| getMinCCDAdvanceCoefficient() const =0 | PxRigidBody | [pure virtual] |
| getName() const =0 | PxActor | [pure virtual] |
| getNbConstraints() const =0 | PxRigidActor | [pure virtual] |
| getNbShapes() const =0 | PxRigidActor | [pure virtual] |
| getOwnerClient() const =0 | PxActor | [pure virtual] |
| getRigidBodyFlags() const =0 | PxRigidBody | [pure virtual] |
| getRigidDynamicLockFlags() const =0 | PxRigidDynamic | [pure virtual] |
| getScene() const =0 | PxActor | [pure virtual] |
| getShapes(PxShape **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const =0 | PxRigidActor | [pure virtual] |
| getSleepThreshold() const =0 | PxRigidDynamic | [pure virtual] |
| getSolverIterationCounts(PxU32 &minPositionIters, PxU32 &minVelocityIters) const =0 | PxRigidDynamic | [pure virtual] |
| getStabilizationThreshold() const =0 | PxRigidDynamic | [pure virtual] |
| getType() const =0 | PxActor | [pure virtual] |
| getWakeCounter() const =0 | PxRigidDynamic | [pure virtual] |
| getWorldBounds(float inflation=1.01f) const =0 | PxActor | [pure virtual] |
| is() | PxBase | [inline] |
| is() const | PxBase | [inline] |
| isKindOf(const char *name) const | PxRigidDynamic | [inline, protected, virtual] |
| isReleasable() const | PxBase | [inline, virtual] |
| isSleeping() const =0 | PxRigidDynamic | [pure virtual] |
| mBaseFlags | PxBase | [protected] |
| mConcreteType | PxBase | [protected] |
| putToSleep()=0 | PxRigidDynamic | [pure virtual] |
| PxActor(PxType concreteType, PxBaseFlags baseFlags) | PxActor | [inline, protected] |
| PxActor(PxBaseFlags baseFlags) | PxActor | [inline, protected] |
| PxBase(PxType concreteType, PxBaseFlags baseFlags) | PxBase | [inline, protected] |
| PxBase(PxBaseFlags baseFlags) | PxBase | [inline, protected] |
| PxRigidActor(PxType concreteType, PxBaseFlags baseFlags) | PxRigidActor | [inline, protected] |
| PxRigidActor(PxBaseFlags baseFlags) | PxRigidActor | [inline, protected] |
| PxRigidBody(PxType concreteType, PxBaseFlags baseFlags) | PxRigidBody | [inline, protected] |
| PxRigidBody(PxBaseFlags baseFlags) | PxRigidBody | [inline, protected] |
| PxRigidDynamic(PxType concreteType, PxBaseFlags baseFlags) | PxRigidDynamic | [inline, protected] |
| PxRigidDynamic(PxBaseFlags baseFlags) | PxRigidDynamic | [inline, protected] |
| release()=0 | PxRigidActor | [pure virtual] |
| setActorFlag(PxActorFlag::Enum flag, bool value)=0 | PxActor | [pure virtual] |
| setActorFlags(PxActorFlags inFlags)=0 | PxActor | [pure virtual] |
| setAngularDamping(PxReal angDamp)=0 | PxRigidDynamic | [pure virtual] |
| setAngularVelocity(const PxVec3 &angVel, bool autowake=true)=0 | PxRigidBody | [pure virtual] |
| setBaseFlag(PxBaseFlag::Enum flag, bool value) | PxBase | [inline] |
| setBaseFlags(PxBaseFlags inFlags) | PxBase | [inline] |
| setClientBehaviorFlags(PxActorClientBehaviorFlags)=0 | PxActor | [pure virtual] |
| setCMassLocalPose(const PxTransform &pose)=0 | PxRigidBody | [pure virtual] |
| setContactReportThreshold(PxReal threshold)=0 | PxRigidDynamic | [pure virtual] |
| setDominanceGroup(PxDominanceGroup dominanceGroup)=0 | PxActor | [pure virtual] |
| setGlobalPose(const PxTransform &pose, bool autowake=true)=0 | PxRigidActor | [pure virtual] |
| setKinematicTarget(const PxTransform &destination)=0 | PxRigidDynamic | [pure virtual] |
| setLinearDamping(PxReal linDamp)=0 | PxRigidDynamic | [pure virtual] |
| setLinearVelocity(const PxVec3 &linVel, bool autowake=true)=0 | PxRigidBody | [pure virtual] |
| setMass(PxReal mass)=0 | PxRigidBody | [pure virtual] |
| setMassSpaceInertiaTensor(const PxVec3 &m)=0 | PxRigidBody | [pure virtual] |
| setMaxAngularVelocity(PxReal maxAngVel)=0 | PxRigidDynamic | [pure virtual] |
| setMaxContactImpulse(PxReal maxImpulse)=0 | PxRigidBody | [pure virtual] |
| setMaxDepenetrationVelocity(PxReal biasClamp)=0 | PxRigidBody | [pure virtual] |
| setMinCCDAdvanceCoefficient(PxReal advanceCoefficient)=0 | PxRigidBody | [pure virtual] |
| setName(const char *name)=0 | PxActor | [pure virtual] |
| setOwnerClient(PxClientID inClient)=0 | PxActor | [pure virtual] |
| setRigidBodyFlag(PxRigidBodyFlag::Enum flag, bool value)=0 | PxRigidBody | [pure virtual] |
| setRigidBodyFlags(PxRigidBodyFlags inFlags)=0 | PxRigidBody | [pure virtual] |
| setRigidDynamicLockFlag(PxRigidDynamicLockFlag::Enum flag, bool value)=0 | PxRigidDynamic | [pure virtual] |
| setRigidDynamicLockFlags(PxRigidDynamicLockFlags flags)=0 | PxRigidDynamic | [pure virtual] |
| setSleepThreshold(PxReal threshold)=0 | PxRigidDynamic | [pure virtual] |
| setSolverIterationCounts(PxU32 minPositionIters, PxU32 minVelocityIters=1)=0 | PxRigidDynamic | [pure virtual] |
| setStabilizationThreshold(PxReal threshold)=0 | PxRigidDynamic | [pure virtual] |
| setWakeCounter(PxReal wakeCounterValue)=0 | PxRigidDynamic | [pure virtual] |
| typeMatch() const | PxBase | [inline, protected] |
| userData | PxActor | |
| wakeUp()=0 | PxRigidDynamic | [pure virtual] |
| ~PxActor() | PxActor | [inline, protected, virtual] |
| ~PxBase() | PxBase | [inline, protected, virtual] |
| ~PxRigidActor() | PxRigidActor | [inline, protected, virtual] |
| ~PxRigidBody() | PxRigidBody | [inline, protected, virtual] |
| ~PxRigidDynamic() | PxRigidDynamic | [inline, protected, virtual] |