PhysX is a scalable multi-platform game physics solution supporting a wide range of devices, from smartphones to high-end multicore CPUs and GPUs. The PhysX SDK provides real time collision detection and simulation of rigid bodies, cloth and fluid particle systems.


APEX is a multi-platform, scalable dynamics framework, which puts the artist into the driver seat to quickly create dynamic interactive content. APEX is already integrated into some of the most popular game engines, e.g. UE3/UE4 and can be used on non-PhysX based game engines.


NvCloth is a library that provides low level access to a cloth solver designed for realtime interactive applications.

Available Documentation

NVIDIA® GameWorks™ Documentation Rev. 1.0.200608 ©2014-2020. NVIDIA Corporation. All Rights Reserved.