The following table lists the current limits of various OpenGL ES 2.0 values as returned by the driver. Note that these are intended as guidelines; applications should always query important values from the particular driver being used.
GL_SUBPIXEL_BITS |
4 |
GL_ALIASED_POINT_SIZE_RANGE |
(1,256) |
GL_ALIASED_LINE_WIDTH_RANGE |
(1,256) |
GL_MAX_ARRAY_TEXTURE_LAYERS_EXT |
2048 |
GL_MAX_CUBE_MAP_TEXTURE_SIZE |
2048 |
GL_MAX_TEXTURE_SIZE |
2048 |
GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT |
15 |
GL_MAX_VIEWPORT_DIMS |
(3839,3839) |
GL_NUM_COMPRESSED_TEXTURE_FORMATS |
9 |
GL_NUM_SHADER_BINARY_FORMATS |
0 (may export 1, but use of binary shaders is not recommended) |
GL_SHADER_BINARY_FORMATS |
(may export GL_NV_platform_binary, but use of binary shaders is not recommended) |
GL_MAX_VERTEX_ATTRIBS |
16 |
GL_MAX_VERTEX_UNIFORM_VECTORS |
256 |
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS |
0 |
GL_MAX_VARYING_VECTORS |
15 |
GL_MAX_TEXTURE_IMAGE_UNITS |
16 |
GL_MAX_FRAGMENT_UNIFORM_VECTORS |
1024 |
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS |
16 |
GL_MAX_COLOR_ATTACHMENTS_NV |
8 |
GL_MAX_RENDERBUFFER_SIZE |
3839 |
GL_MAX_RENDERBUFFER_SIZE |
8 |
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