Tegra OpenGL ES Limits


The following table lists the current limits of various OpenGL ES 2.0 values as returned by the driver. Note that these are intended as guidelines; applications should always query important values from the particular driver being used.

GL_SUBPIXEL_BITS 4
GL_ALIASED_POINT_SIZE_RANGE (1,256)
GL_ALIASED_LINE_WIDTH_RANGE (1,256)
GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 2048
GL_MAX_CUBE_MAP_TEXTURE_SIZE 2048
GL_MAX_TEXTURE_SIZE 2048
GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 15
GL_MAX_VIEWPORT_DIMS (3839,3839)
GL_NUM_COMPRESSED_TEXTURE_FORMATS 9
GL_NUM_SHADER_BINARY_FORMATS 0 (may export 1, but use of binary shaders is not recommended)
GL_SHADER_BINARY_FORMATS (may export GL_NV_platform_binary, but use of binary shaders is not recommended) 
GL_MAX_VERTEX_ATTRIBS 16
GL_MAX_VERTEX_UNIFORM_VECTORS 256
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0
GL_MAX_VARYING_VECTORS 15
GL_MAX_TEXTURE_IMAGE_UNITS 16
GL_MAX_FRAGMENT_UNIFORM_VECTORS 1024
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 16
GL_MAX_COLOR_ATTACHMENTS_NV 8
GL_MAX_RENDERBUFFER_SIZE 3839
GL_MAX_RENDERBUFFER_SIZE 8

 

 


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