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The previous sections provided a basic introduction to the practical meaning of the most important application lifecycle callbacks, as well as describing the most common ordering of the calls and how they are triggered by user actions.
However, the most important question surrounding these callbacks is, "How do I map common game/application actions to these callbacks?"
At its most basic, in terms of lifecycle, most games need to know little more than:
Generally, this breaks down to knowing:
The following sections will discuss important concepts to answer these questions.
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