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# Creating a Manager-Based Base Environment

> **Info**
>
> This tutorial is the source of truth for the `isaaclab-randomizing-with-events` agent skill
> ([skills/user/domain-randomization-events/](https://github.com/isaac-sim/IsaacLab/blob/release/3.0.0/skills/user/domain-randomization-events/SKILL.md)).
> When you change this page, update the skill so agent guidance stays in sync. See
> [/source/developer-tools/agent_skills](/source/developer-tools/agent_skills).

Environments bring together different aspects of the simulation such as
the scene, observations and actions spaces, reset events etc. to create a
coherent interface for various applications. In Isaac Lab, manager-based environments are
implemented as `envs.ManagerBasedEnv` and `envs.ManagerBasedRLEnv` classes.
The two classes are very similar, but `envs.ManagerBasedRLEnv` is useful for
reinforcement learning tasks and contains rewards, terminations, curriculum
and command generation. The `envs.ManagerBasedEnv` class is useful for
traditional robot control and doesn't contain rewards and terminations.

In this tutorial, we will look at the base class `envs.ManagerBasedEnv` and its
corresponding configuration class `envs.ManagerBasedEnvCfg` for the manager-based workflow.
We will use the
cartpole environment from earlier to illustrate the different components
in creating a new `envs.ManagerBasedEnv` environment.

## The Code

The tutorial corresponds to the `create_cartpole_base_env` script  in the `scripts/tutorials/03_envs`
directory.

```python
# Copyright (c) 2022-2026, The Isaac Lab Project Developers (https://github.com/isaac-sim/IsaacLab/blob/main/CONTRIBUTORS.md).
# All rights reserved.
#
# SPDX-License-Identifier: BSD-3-Clause

"""
This script demonstrates how to create a simple environment with a cartpole. It combines the concepts of
scene, action, observation and event managers to create an environment.

~~~bash
uv run python scripts/tutorials/03_envs/create_cartpole_base_env.py --num_envs 32
~~~

"""

"""Parse the command-line arguments first."""

import argparse

from isaaclab.app import add_launcher_args, launch_simulation

# add argparse arguments
parser = argparse.ArgumentParser(description="Tutorial on creating a cartpole base environment.")
parser.add_argument("--num_envs", type=int, default=16, help="Number of environments to spawn.")

# append simulation launcher cli args
add_launcher_args(parser)
# parse the arguments
args_cli = parser.parse_args()

"""Rest everything follows."""

import math

import torch

import isaaclab.envs.mdp as mdp
from isaaclab.envs import ManagerBasedEnvCfg
from isaaclab.managers import EventTermCfg as EventTerm
from isaaclab.managers import ObservationGroupCfg as ObsGroup
from isaaclab.managers import ObservationTermCfg as ObsTerm
from isaaclab.managers import SceneEntityCfg
from isaaclab.utils import configclass, instantiate
from isaaclab.visualizers import VisualizerCfg

from isaaclab_tasks.core.cartpole.cartpole_manager_env_cfg import CartpoleSceneCfg

@configclass
class ActionsCfg:
    """Action specifications for the environment."""

    joint_efforts = mdp.JointEffortActionCfg(asset_name="robot", joint_names=["slider_to_cart"], scale=5.0)

@configclass
class ObservationsCfg:
    """Observation specifications for the environment."""

    @configclass
    class PolicyCfg(ObsGroup):
        """Observations for policy group."""

        # observation terms (order preserved)
        joint_pos_rel = ObsTerm(func=mdp.joint_pos_rel)
        joint_vel_rel = ObsTerm(func=mdp.joint_vel_rel)

        def __post_init__(self) -> None:
            self.enable_corruption = False
            self.concatenate_terms = True

    # observation groups
    policy: PolicyCfg = PolicyCfg()

@configclass
class EventCfg:
    """Configuration for events."""

    # on startup
    add_pole_mass = EventTerm(
        func=mdp.randomize_rigid_body_mass,
        mode="startup",
        params={
            "asset_cfg": SceneEntityCfg("robot", body_names=["pole"]),
            "mass_distribution_params": (0.1, 0.5),
            "operation": "add",
        },
    )

    # on reset
    reset_cart_position = EventTerm(
        func=mdp.reset_joints_by_offset,
        mode="reset",
        params={
            "asset_cfg": SceneEntityCfg("robot", joint_names=["slider_to_cart"]),
            "position_range": (-1.0, 1.0),
            "velocity_range": (-0.1, 0.1),
        },
    )

    reset_pole_position = EventTerm(
        func=mdp.reset_joints_by_offset,
        mode="reset",
        params={
            "asset_cfg": SceneEntityCfg("robot", joint_names=["cart_to_pole"]),
            "position_range": (-0.125 * math.pi, 0.125 * math.pi),
            "velocity_range": (-0.01 * math.pi, 0.01 * math.pi),
        },
    )

@configclass
class CartpoleEnvCfg(ManagerBasedEnvCfg):
    """Configuration for the cartpole environment."""

    # Scene settings
    scene = CartpoleSceneCfg(num_envs=1024, env_spacing=2.5)
    # Basic settings
    observations = ObservationsCfg()
    actions = ActionsCfg()
    events = EventCfg()

    def __post_init__(self):
        """Post initialization."""
        # viewer settings
        self.sim.default_visualizer_cfg = VisualizerCfg(eye=(4.5, 0.0, 6.0), lookat=(0.0, 0.0, 2.0))
        # step settings
        self.decimation = 4  # env step every 4 sim steps: 200Hz / 4 = 50Hz
        # simulation settings
        self.sim.dt = 0.005  # sim step every 5ms: 200Hz

def main():
    """Main function."""
    # parse the arguments
    env_cfg = CartpoleEnvCfg()
    env_cfg.scene.num_envs = args_cli.num_envs
    env_cfg.sim.device = args_cli.device
    # Launch the simulator runtime that the configuration needs
    with launch_simulation(env_cfg, args_cli):
        # setup base environment
        env = instantiate(env_cfg)

        # simulate physics
        count = 0
        while env.sim.is_running():
            with torch.inference_mode():
                # reset
                if count % 300 == 0:
                    count = 0
                    env.reset()
                    print("-" * 80)
                    print("[INFO]: Resetting environment...")
                # sample random actions
                joint_efforts = torch.randn_like(env.action_manager.action)
                # step the environment
                obs, _ = env.step(joint_efforts)
                # print current orientation of pole
                print("[Env 0]: Pole joint: ", obs["policy"][0][1].item())
                # update counter
                count += 1

        # close the environment
        env.close()

if __name__ == "__main__":
    # run the main function
    main()
```

## The Code Explained

The base class `envs.ManagerBasedEnv` wraps around many intricacies of the simulation interaction
and provides a simple interface for the user to run the simulation and interact with it. It
is composed of the following components:

* `scene.InteractiveScene` - The scene that is used for the simulation.
* `managers.ActionManager` - The manager that handles actions.
* `managers.ObservationManager` - The manager that handles observations.
* `managers.EventManager` - The manager that schedules operations (such as domain randomization)
  at specified simulation events. For instance, at startup, on resets, or periodic intervals.

By configuring these components, the user can create different variations of the same environment
with minimal effort. In this tutorial, we will go through the different components of the
`envs.ManagerBasedEnv` class and how to configure them to create a new environment.

### Designing the scene

The first step in creating a new environment is to configure its scene. For the cartpole
environment, we will be using the scene from the previous tutorial. Thus, we omit the
scene configuration here. For more details on how to configure a scene, see
[Using the Interactive Scene](/source/how-to/create_scene).

### Defining actions

In the previous tutorial, we directly input the action to the cartpole using
`robot.actuators.target_command.set_effort_index`. In this tutorial, we will
use the `managers.ActionManager` to handle the actions.

The action manager can comprise of multiple `managers.ActionTerm`. Each action term
is responsible for applying *control* over a specific aspect of the environment. For instance,
for robotic arm, we can have two action terms -- one for controlling the joints of the arm,
and the other for controlling the gripper. This composition allows the user to define
different control schemes for different aspects of the environment.

In the cartpole environment, we want to control the force applied to the cart to balance the pole.
Thus, we will create an action term that controls the force applied to the cart.

```python
@configclass
class ActionsCfg:
    """Action specifications for the environment."""

    joint_efforts = mdp.JointEffortActionCfg(asset_name="robot", joint_names=["slider_to_cart"], scale=5.0)
```

### Defining observations

While the scene defines the state of the environment, the observations define the states
that are observable by the agent. These observations are used by the agent to make decisions
on what actions to take. In Isaac Lab, the observations are computed by the
`managers.ObservationManager` class.

Similar to the action manager, the observation manager can comprise of multiple observation terms.
These are further grouped into observation groups which are used to define different observation
spaces for the environment. For instance, for hierarchical control, we may want to define
two observation groups -- one for the low level controller and the other for the high level
controller. It is assumed that all the observation terms in a group have the same dimensions.

For this tutorial, we will only define one observation group named `"policy"`. While not completely
prescriptive, this group is a necessary requirement for various wrappers in Isaac Lab.
We define a group by inheriting from the `managers.ObservationGroupCfg` class. This class
collects different observation terms and help define common properties for the group, such
as enabling noise corruption or concatenating the observations into a single tensor.

The individual terms are defined by inheriting from the `managers.ObservationTermCfg` class.
This class takes in the `managers.ObservationTermCfg.func` that specifies the function or
callable class that computes the observation for that term. It includes other parameters for
defining the noise model, clipping, scaling, etc. However, we leave these parameters to their
default values for this tutorial.

```python
@configclass
class ObservationsCfg:
    """Observation specifications for the environment."""

    @configclass
    class PolicyCfg(ObsGroup):
        """Observations for policy group."""

        # observation terms (order preserved)
        joint_pos_rel = ObsTerm(func=mdp.joint_pos_rel)
        joint_vel_rel = ObsTerm(func=mdp.joint_vel_rel)

        def __post_init__(self) -> None:
            self.enable_corruption = False
            self.concatenate_terms = True

    # observation groups
    policy: PolicyCfg = PolicyCfg()
```

For a policy that needs a flattened history with all terms from each time step together, set
`history_length` and `history_order="time"` on its `managers.ObservationGroupCfg`.
The resulting observation has shape `(num_envs, history_length * combined_term_dim)` and can be
reshaped to `(num_envs, history_length, combined_term_dim)`. The default `"term"` order keeps
each term's history together; use it for policies trained with the existing layout.

### Defining events

At this point, we have defined the scene, actions and observations for the cartpole environment.
The general idea for all these components is to define the configuration classes and then
pass them to the corresponding managers. The event manager is no different.

The `managers.EventManager` class is responsible for events corresponding to changes
in the simulation state. This includes resetting (or randomizing) the scene, randomizing physical
properties (such as mass, friction, etc.), and varying visual properties (such as colors, textures, etc.).
Each of these are specified through the `managers.EventTermCfg` class, which
takes in the `managers.EventTermCfg.func` that specifies the function or callable
class that performs the event.

Additionally, it expects the **mode** of the event. The mode specifies when the event term should be applied.
It is possible to specify your own mode. For this, you'll need to adapt the `~envs.ManagerBasedEnv` class.
However, out of the box, Isaac Lab provides three commonly used modes:

* `"startup"` - Event that takes place only once at environment startup.
* `"reset"` - Event that occurs on environment termination and reset.
* `"interval"` - Event that are executed at a given interval, i.e., periodically after a certain number of steps.

For this example, we define events that randomize the pole's mass on startup. This is done only once since this
operation is expensive and we don't want to do it on every reset. We also create an event to randomize the initial
joint state of the cartpole and the pole at every reset.

```python
@configclass
class EventCfg:
    """Configuration for events."""

    # on startup
    add_pole_mass = EventTerm(
        func=mdp.randomize_rigid_body_mass,
        mode="startup",
        params={
            "asset_cfg": SceneEntityCfg("robot", body_names=["pole"]),
            "mass_distribution_params": (0.1, 0.5),
            "operation": "add",
        },
    )

    # on reset
    reset_cart_position = EventTerm(
        func=mdp.reset_joints_by_offset,
        mode="reset",
        params={
            "asset_cfg": SceneEntityCfg("robot", joint_names=["slider_to_cart"]),
            "position_range": (-1.0, 1.0),
            "velocity_range": (-0.1, 0.1),
        },
    )

    reset_pole_position = EventTerm(
        func=mdp.reset_joints_by_offset,
        mode="reset",
        params={
            "asset_cfg": SceneEntityCfg("robot", joint_names=["cart_to_pole"]),
            "position_range": (-0.125 * math.pi, 0.125 * math.pi),
            "velocity_range": (-0.01 * math.pi, 0.01 * math.pi),
        },
    )
```

### Tying it all together

Having defined the scene and manager configurations, we can now define the environment configuration
through the `envs.ManagerBasedEnvCfg` class. This class takes in the scene, action, observation and
event configurations.

In addition to these, it also takes in the `envs.ManagerBasedEnvCfg.sim` which defines the simulation parameters such as the timestep, gravity, etc. This is initialized to the default values, but can be modified as needed. We recommend doing so by defining the `__post_init__` method in the
`envs.ManagerBasedEnvCfg` class, which is called after the configuration is initialized.

```python
@configclass
class CartpoleEnvCfg(ManagerBasedEnvCfg):
    """Configuration for the cartpole environment."""

    # Scene settings
    scene = CartpoleSceneCfg(num_envs=1024, env_spacing=2.5)
    # Basic settings
    observations = ObservationsCfg()
    actions = ActionsCfg()
    events = EventCfg()

    def __post_init__(self):
        """Post initialization."""
        # viewer settings
        self.sim.default_visualizer_cfg = VisualizerCfg(eye=(4.5, 0.0, 6.0), lookat=(0.0, 0.0, 2.0))
        # step settings
        self.decimation = 4  # env step every 4 sim steps: 200Hz / 4 = 50Hz
        # simulation settings
        self.sim.dt = 0.005  # sim step every 5ms: 200Hz
```

### Running the simulation

Lastly, we revisit the simulation execution loop. This is now much simpler since we have
abstracted away most of the details into the environment configuration. We only need to
call the `envs.ManagerBasedEnv.reset` method to reset the environment and `envs.ManagerBasedEnv.step`
method to step the environment. Both these functions return the observation and an info dictionary
which may contain additional information provided by the environment. These can be used by an
agent for decision-making.

Before the environment is created, its configuration is passed to `app.launch_simulation`, which
launches the simulator runtime that the configuration needs and closes it when the `with` block exits.
Inside this block, `~isaaclab.utils.instantiate` constructs the environment from the class named by
the configuration's `envs.ManagerBasedEnvCfg.class_type` attribute. The class is resolved lazily, so the environment
class, which works on the USD stage, is only imported once the simulator runtime is running.

The `envs.ManagerBasedEnv` class does not have any notion of terminations since that concept is
specific for episodic tasks. Thus, the user is responsible for defining the termination condition
for the environment. In this tutorial, we reset the simulation at regular intervals.

```python
def main():
    """Main function."""
    # parse the arguments
    env_cfg = CartpoleEnvCfg()
    env_cfg.scene.num_envs = args_cli.num_envs
    env_cfg.sim.device = args_cli.device
    # Launch the simulator runtime that the configuration needs
    with launch_simulation(env_cfg, args_cli):
        # setup base environment
        env = instantiate(env_cfg)

        # simulate physics
        count = 0
        while env.sim.is_running():
            with torch.inference_mode():
                # reset
                if count % 300 == 0:
                    count = 0
                    env.reset()
                    print("-" * 80)
                    print("[INFO]: Resetting environment...")
                # sample random actions
                joint_efforts = torch.randn_like(env.action_manager.action)
                # step the environment
                obs, _ = env.step(joint_efforts)
                # print current orientation of pole
                print("[Env 0]: Pole joint: ", obs["policy"][0][1].item())
                # update counter
                count += 1

        # close the environment
        env.close()
```

An important thing to note above is that the entire simulation loop is wrapped inside the
`torch.inference_mode` context manager. This is because the environment uses PyTorch
operations under-the-hood and we want to ensure that the simulation is not slowed down by
the overhead of PyTorch's autograd engine and gradients are not computed for the simulation
operations.

## The Code Execution

To run the base environment made in this tutorial, you can use the following command:

#### uv (Recommended)

```bash
uv run python scripts/tutorials/03_envs/create_cartpole_base_env.py --num_envs 32 --viz kit
```

#### isaaclab.sh / isaaclab.bat

```bash
./isaaclab.sh -p scripts/tutorials/03_envs/create_cartpole_base_env.py --num_envs 32 --viz kit
```

This should open a stage with a ground plane, light source, and cartpoles. The simulation should be
playing with random actions on the cartpole. Additionally, it opens a UI window on the bottom
right corner of the screen named `"Isaac Lab"`. This window contains different UI elements that
can be used for debugging and visualization.

![result of create\_cartpole\_base\_env.py](/isaaclab/_fern-img/542f184bac0597be137e0a1b49796321823650f97c0f84ed731eb2529bb9d95d.webp)

To stop the simulation, you can either close the window, or press `Ctrl+C` in the terminal where you
started the simulation.

In this tutorial, we learned about the different managers that help define a base environment. We
include more examples of defining the base environment in the `scripts/tutorials/03_envs`
directory. For completeness, they can be run using the following commands:

#### uv (Recommended)

```bash
# Floating cube environment with custom action term for PD control
uv run python scripts/tutorials/03_envs/create_cube_base_env.py --num_envs 32 --viz kit

# Quadrupedal locomotion environment with a policy that interacts with the environment
uv run python scripts/tutorials/03_envs/create_quadruped_base_env.py --num_envs 32 --viz kit
```

#### isaaclab.sh / isaaclab.bat

```bash
# Floating cube environment with custom action term for PD control
./isaaclab.sh -p scripts/tutorials/03_envs/create_cube_base_env.py --num_envs 32 --viz kit

# Quadrupedal locomotion environment with a policy that interacts with the environment
./isaaclab.sh -p scripts/tutorials/03_envs/create_quadruped_base_env.py --num_envs 32 --viz kit
```

In the following tutorial, we will look at the `envs.ManagerBasedRLEnv` class and how to use it
to create a Markovian Decision Process (MDP).