.. _SD.Graphics.GraphicsProgramming: .. include:: /content/swdocs.rsts .. spelling:: !!!!!!!!!!!!!!!!!!!! Graphics Programming !!!!!!!!!!!!!!!!!!!! Use the information in this topic to understand graphics programming for this release. This information includes topics such as binary shader program management, the shader program compiler, and OpenGL ES Programming tips. The topic is divided into six subtopics: - :ref:`Binary Shader Program Management ` discusses how shader programs are stored, compiled, and cached. - :ref:`G:S:C Shader Program Compiler ` discusses ``glslc``, the |NVIDIA(r)| |Jetson(tm)| Linux compiler for OpenGL\ |reg| ES program binaries. - :ref:`OpenGL ES Programming Tips ` provides tips for improving the performance of OpenGL ES applications in Jetson Linux. .. toctree:: :maxdepth: 3 GraphicsProgramming/BinaryShaderProgramManagement.rst GraphicsProgramming/GlslcShaderProgramCompiler.rst GraphicsProgramming/OpenglEsProgrammingTips.rst