The video_encode sample application demonstrates how to encode H.264/H.265/AV1 video streams.
The application YUV reads input buffers from a file, performs video encoding, and saves the encoded bitstream to an elementary .264
, .265
, or av1
file.
The application runs on file source simulated input buffers, and so does not require a camera.
Supported video formats are:
Supported YUV formats are:
The application includes comprehensive CUDA support for GPU-accelerated encoding:
isGPUEnabled()
On Thor platforms, the application utilizes GPU-accelerated encoding for:
$ cd /usr/src/jetson_multimedia_api/samples/01_video_encode $ make
$ video_encode <in-file> <in-width> <in-height> <encoder-type> <out-file> [OPTIONS]
The application supports several CUDA-related command-line options:
-alloc_type_oplane <num>
: Allocation memory type for output plane buffer0
: Default (system-managed allocation)1
: CUDA Pinned (host memory accessible by GPU)2
: CUDA Device (GPU memory)4
: Surface ArrayEnter:
$ ./video_encode --help
$ ./video_encode ../../data/Video/sample_outdoor_car_1080p_10fps.yuv 1920 1080 H264 sample_outdoor_car_1080p_10fps.h264
$ ./video_encode input.yuv 1920 1080 H264 output.h264 -alloc_type_oplane 2
This example uses CUDA Device memory for optimal GPU performance.
The following diagram shows the flow through this sample.
When CUDA is enabled, the processing flow includes additional GPU-accelerated paths:
NvBufSurf
APIsisGPUEnabled()
setCudaMemType()
On Thor platforms:
The sample uses the following key structures and classes.
Element | Description |
---|---|
NvVideoEncoder | Contains all video encoding-related elements and functions. |
Enc_pollthread | A pointer to the thread handler for the encoding capture loop. |
The NvVideoEncoder class packages all video encoding-related elements and functions. Key members used in the sample are:
Member | Description |
---|---|
output_plane | Specifies the V4L2 output plane. |
capture_plane | Specifies the V4L2 capture plane. |
createVideoEncoder | Static function to create video encode object. |
subscribeEvent | Subscribe event. |
setOutputPlaneFormat | Sets the output plane format. |
setCapturePlaneFormat | Sets the capture plane format. |
dqEvent | Dqueue the event which reports by the V4L2 device. |
isInError | Checks if under error state. |
Class NvVideoEncoder contains two key elements: output_plane
and capture_plane
. These objects are derived from class type NvV4l2ElementPlane. The sample uses the following key members:
Element | Description |
---|---|
setupPlane | Sets up the plane of V4L2 element. |
deinitPlane | Destroys the plane of the V4L2 element. |
setStreamStatus | Starts/stops the stream. |
setDQThreadCallback | Sets the callback function of the dqueue buffer thread. |
startDQThread | Starts the thread of the dqueue buffer. |
stopDQThread | Stops the thread of the dqueue buffer. |
qBuffer | Queues the V4L2 buffer. |
dqBuffer | Dequeues the V4L2 buffer. |
getNumBuffers | Gets the number of V4L2 buffers. |
getNumQueuedBuffers | Gets the number of buffers currently queued on the plane. |
The sample includes additional CUDA-specific functionality:
API Function | Description |
---|---|
isGPUEnabled | Checks if GPU configuration is enabled for CUDA processing. |
setCudaMemType | Sets CUDA memory type (Device/Pinned) when GPU is enabled. |
setCUDASliceIntrarefresh | Sets CUDA-specific slice intra-refresh parameters. |
setCudaConstantQp | Sets CUDA-specific constant QP values. |
API | Description |
---|---|
NvBufSurf::NvAllocate | Allocates buffer surfaces with CUDA memory type support. |
NVBUF_MEM_CUDA_DEVICE | Enum for CUDA device memory allocation. |
NVBUF_MEM_CUDA_PINNED | Enum for CUDA pinned (host) memory allocation. |
V4L2_CUDA_MEM_TYPE_* | V4L2 controls for CUDA memory type configuration. |
The GPU acceleration provides enhanced capabilities:
Platform Feature | Thor (T264) | Other Platforms |
---|---|---|
CUDA Support | GPU-accelerated | Direct CUDA API |
Memory Types | GPU-managed | Standard allocation |
Multi-stream | GPU-scheduled | Application managed |
Resource limits | Dynamic GPU allocation | Static configuration |