NVIDIA Jetson Linux Developer Guide
32.4.3 Release


Graphics Programming

Binary Shader Program Management
GLSLC Shader Program Compiler
OpenGL ES Programming Tips
Graphics Sample Application
Use the information in this chapter to understand graphics programming for this release. This information includes topics such as binary shader program management, the shader program compiler, and image stream translation with EGLStream.
For information on the graphics specifications and extensions supported in this release, see:
“OpenGL ES 2/3 Specs and Extensions” in NVIDIA Jetson Linux Graphics API Reference
“EGL and EGL Extensions” in the same document