NVIDIA DeepStream SDK API Reference

6.4 Release
abi_dataprocess.h File Reference

Go to the source code of this file.

Data Structures

class  ds3d::abiProcess
 
class  ds3d::abiDataLoader
 
class  ds3d::abiDataFilter
 
class  ds3d::abiDataBridge
 
class  ds3d::abiDataRender
 
class  ds3d::abiDataMixer
 

Namespaces

 ds3d
 

Typedefs

typedef abiRefT< abiDataLoader > ds3d::abiRefDataLoader
 
typedef abiRefT< abiDataFilter > ds3d::abiRefDataFilter
 
typedef abiRefT< abiDataBridge > ds3d::abiRefDataBridge
 
typedef abiRefT< abiDataRender > ds3d::abiRefDataRender
 
typedef abiRefT< abiDataMixer > ds3d::abiRefDataMixer
 

Enumerations

enum  ds3d::State : int {
  ds3d::State::kNone = 0,
  ds3d::State::kStarting,
  ds3d::State::kRunning,
  ds3d::State::kStopped
}
 All custom-libs need create the abi reference for DataLoader, DataRender, and DataFilter. More...
 
enum  ds3d::MixerUpdate : int {
  ds3d::MixerUpdate::kPortAdded = 0,
  ds3d::MixerUpdate::kPortRemoved = 1
}
 
enum  ds3d::CapsPort : int {
  ds3d::CapsPort::kInput = 0,
  ds3d::CapsPort::kOutput
}