Go to the source code of this file.
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| enum | ds3d::State : int {
ds3d::State::kNone = 0,
ds3d::State::kStarting,
ds3d::State::kRunning,
ds3d::State::kStopped,
ds3d::State::kNone = 0,
ds3d::State::kStarting,
ds3d::State::kRunning,
ds3d::State::kStopped,
ds3d::State::kNone = 0,
ds3d::State::kStarting,
ds3d::State::kRunning,
ds3d::State::kStopped,
ds3d::State::kNone = 0,
ds3d::State::kStarting,
ds3d::State::kRunning,
ds3d::State::kStopped
} |
| | All custom-libs need create the abi reference for DataLoader, DataRender, and DataFilter. More...
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| enum | ds3d::MixerUpdate : int {
ds3d::MixerUpdate::kPortAdded = 0,
ds3d::MixerUpdate::kPortRemoved = 1,
ds3d::MixerUpdate::kPortAdded = 0,
ds3d::MixerUpdate::kPortRemoved = 1,
ds3d::MixerUpdate::kPortAdded = 0,
ds3d::MixerUpdate::kPortRemoved = 1,
ds3d::MixerUpdate::kPortAdded = 0,
ds3d::MixerUpdate::kPortRemoved = 1
} |
| |
| enum | ds3d::CapsPort : int {
ds3d::CapsPort::kInput = 0,
ds3d::CapsPort::kOutput,
ds3d::CapsPort::kInput = 0,
ds3d::CapsPort::kOutput,
ds3d::CapsPort::kInput = 0,
ds3d::CapsPort::kOutput,
ds3d::CapsPort::kInput = 0,
ds3d::CapsPort::kOutput
} |
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