Release Notes#

New Features and Capabilities#

For a listing of new features and capabilities, see Release Notes for 2026.3.

For a list of previous release notes, see this section of the Getting Started page.

Known Issues and Limitations#

  • Nsight Aftermath covers only GPU crashes. CPU crashes in the NVIDIA graphics driver, the D3D runtime, the Vulkan loader, or the application cannot be captured.

  • Nsight Aftermath is only fully supported on Turing or later GPUs.

  • Crash dumps are generated on Pascal GPUs with r580 and older drivers, but with limited information. Use Nsight Graphics 2025.4 to read crash dumps from Pascal GPUs, as newer versions of Nsight Graphics no longer support Pascal.

D3D#

  • Nsight Aftermath is only fully supported for D3D12 devices. Only basic support with a reduced feature set (no API resource tracking and no shader address mapping) is available for D3D11 devices.

  • Nsight Aftermath is fully supported on Windows 10 and newer, with limited support on Windows 7.

  • The D3D12 Debug Layer is supported with Nsight Aftermath, including event markers and resource tracking.

  • An active Microsoft PIX graphics analysis session cannot be used concurrently with Nsight Aftermath because its D3D API interception conflicts with event markers and resource tracking.

  • Shader line mappings are only supported for DXIL shaders, i.e., Shader Model 6 or above. Line mappings for shaders in DXBC shader byte code format are unsupported.

  • Shader line mappings are not yet supported for shaders compiled with the DirectX Shader Compiler’s -Zs option for generating “slim PDBs”.

Previous Versions#

Below, you can find documentation on current and past releases for NVIDIA Nsight Aftermath.

Documentation by Version