Heaps


The Heaps view provides a list of all heaps created by the application, along with detailed information about the resources contained in each heap.

To access the Heaps view, go to Frame DebuggerHeaps.

When you select a heap from the left pane, you will see all one of two types of entries: Placed Resources or Tiles. Clicking the hyperlink in the Placed Resources box will take you to the Resources Graphical tab.

Tiles are used to populate sections of a tiled resource.

The right side of the Heaps view displays the memory data associated with the selected resource, which can also be seen on the Memory tab of the Resources view.

Heap Map

The Heap Map shows a high-level layout of how the heap is currently being used. You can view the usage either by Type (for example, Buffer, Texture2D, etc.) or by the name of the Resource.

Type: 

Resource: 

The Heap Map shows any overlapping regions within the heap.

 


 

NVIDIA® Nsight Graphics Documentation Rev. 2018.4.180813 ©2018. NVIDIA Corporation. All Rights Reserved.