NGFX_DLSS_FG_Boundary_D3D12_Params_V1#
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struct NGFX_DLSS_FG_Boundary_D3D12_Params_V1#
Parameters for delimiting a D3D12 frame.
Optionally provides information on the associated command queue and output resources that may be used by the activity as a hint for resources of interest.
Public Members
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uint32_t version#
Used for versioning; must be assigned a value of NGFX_FrameBoundary_D3D12_Params_VER.
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NGFX_For_Dlss_DLSS_FG_BoundaryType type#
Specifies the type of boundary to be created.
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uint32_t generatedFrameIndex#
Zero based index, counting the number of generated frames so far issued for the current real frame.
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ID3D12CommandQueue *queue#
The command queue associated with the end of frame operation.
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bool isPresent1#
Identify application present type (Present or Present1)
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uint32_t syncInterval#
Identify application sync interval.
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uint32_t presentFlags#
Identify application present flags.
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const DXGI_PRESENT_PARAMETERS *pPresentParameters#
Identify Present1 parameters.
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uint32_t requestedFrameIndex#
Zero based index, counting the number of application requested presents so far.
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uint32_t version#