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Geometry

NVIDIA® Nsight™ Application Development Environment for Heterogeneous Platforms, Visual Studio Edition 5.2 User Guide
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The Geometry view takes the state of the Direct3D or OpenGL machine, along with the parameters for the current draw call, and shows the pre-transformed geometry.

Graphical Tab

Attribute Options

Rendering Options

Clicking Configure in the bottom right corner of the Geometry View will open up the rendering options menu.

Memory Tab

The Memory tab of the Geometry View shows the contents of the vertex buffer, as interpreted by the current vertex or input attribute specification. There are two modes:

  1. Index Buffer Order shows the vertices as indexed by the current index buffer and current draw call.

  2. Vertex Buffer Order shows the vertices as linearly laid out from the start of the vertex buffer and draw call specification.

 


NVIDIA® Nsight™ Application Development Environment for Heterogeneous Platforms, Visual Studio Edition User Guide Rev. 5.2.161206 ©2009-2016. NVIDIA Corporation. All Rights Reserved.