NVAPI Reference Documentation
NVIDIA - Open Source
Release 590
Thu Feb 19 2026

Data Fields
_NVAPI_D3D12_RAYTRACING_MULTI_INDIRECT_CLUSTER_OPERATION_INPUT_TRIANGLES_DESC Struct Reference

#include <nvapi.h>

Data Fields

NvU32 vertexFormat
 
NvU32 maxGeometryIndexValue
 
NvU32 maxUniqueGeometryCountPerArg
 
NvU32 maxTriangleCountPerArg
 
NvU32 maxVertexCountPerArg
 
NvU32 maxTotalTriangleCount
 
NvU32 maxTotalVertexCount
 
NvU32 minPositionTruncateBitCount
 

Detailed Description

Desc used for operation type either NVAPI_D3D12_RAYTRACING_MULTI_INDIRECT_CLUSTER_OPERATION_TYPE_BUILD_CLAS_FROM_TRIANGLES, NVAPI_D3D12_RAYTRACING_MULTI_INDIRECT_CLUSTER_OPERATION_TYPE_BUILD_CLUSTER_TEMPLATES_FROM_TRIANGLES or NVAPI_D3D12_RAYTRACING_MULTI_INDIRECT_CLUSTER_OPERATION_TYPE_INSTANTIATE_CLUSTER_TEMPLATES


The documentation for this struct was generated from the following file: