NVAPI Reference Documentation 545
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Public Attributes | List of all members
NV_DISPLAY_PATH Struct Reference

#include <nvapi.h>

Public Attributes

NvU32 deviceMask
 (IN) Device mask
 
NvU32 sourceId
 (IN) Values will be based on the number of heads exposed per GPU(0, 1?)
 
NvU32 bPrimary:1
 
NV_GPU_CONNECTOR_TYPE connector
 (IN) Specify connector type. For TV only.
 
NvU32 width
 (IN) Width of the mode
 
NvU32 height
 (IN) Height of the mode
 
NvU32 depth
 (IN) Depth of the mode
 
NV_FORMAT colorFormat
 Color format if it needs to be specified. Not used now.
 
NV_ROTATE rotation
 (IN) Rotation setting.
 
NV_SCALING scaling
 (IN) Scaling setting
 
NvU32 refreshRate
 (IN) Refresh rate of the mode
 
NvU32 interlaced:1
 (IN) Interlaced mode flag
 
NV_DISPLAY_TV_FORMAT tvFormat
 (IN) To choose the last TV format set this value to NV_DISPLAY_TV_FORMAT_NONE
 
NvU32 posx
 (IN/OUT) X-offset of this display on the Windows desktop
 
NvU32 posy
 (IN/OUT) Y-offset of this display on the Windows desktop
 
NvU32 bGDIPrimary:1
 (IN/OUT) Indicates if this is the desktop GDI primary.
 
NvU32 bForceModeSet:1
 (IN) Used only on Win7 and higher during a call to NvAPI_SetViewEx(). Turns off optimization & forces OS to set supplied mode.
 
NvU32 bFocusDisplay:1
 (IN) If set, this display path should have the focus after the GPU topology change
 
NvU32 gpuId:24
 (IN) the physical display/target Gpu id which is the owner of the scan out (for SLI multimon, display from the slave Gpu)
 

Detailed Description

Used in NV_DISPLAY_PATH_INFO.


The documentation for this struct was generated from the following file: