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NvU32 | version |
| | version of this structure
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NvU32 | width |
| | width of the input texture
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NvU32 | height |
| | height of the input texture
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float * | blendingTexture |
| | array of floating values building an intensity RGB texture
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float * | offsetTexture |
| | array of floating values building an offset texture
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NvU32 | offsetTexChannels |
| | number of channels per pixel in the offset texture
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The documentation for this struct was generated from the following file: