cupva_host_conversions.hpp#
Fully qualified name: src/host/conversions/include/cupva_host_conversions.hpp
File members: src/host/conversions/include/cupva_host_conversions.hpp
/*
* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#ifndef CUPVA_HOST_CONVERSIONS_HPP
#define CUPVA_HOST_CONVERSIONS_HPP
#include <cupva_host.hpp>
#include <cupva_host.h>
#include <cupva_host_types.h>
namespace cupva {
DLL_EXPORT void ConvertTo(Fence input, cupvaFence_t &output) noexcept;
DLL_EXPORT void ConvertTo(Parameter input, cupvaParameter_t &output) noexcept;
DLL_EXPORT void ConvertTo(BaseCmd input, cupvaCmd_t &output) noexcept;
DLL_EXPORT void ConvertTo(OffsetPointer<void const> input, cupvaOffsetPointer_t &output) noexcept;
DLL_EXPORT void ConvertTo(Context input, cupvaContext_t &output) noexcept;
DLL_EXPORT void ConvertTo(CmdBuffer input, cupvaCmdBuffer_t &output) noexcept;
DLL_EXPORT void ConvertTo(Executable input, cupvaExecutable_t &output) noexcept;
DLL_EXPORT void ConvertTo(Stream input, cupvaStream_t &output) noexcept;
DLL_EXPORT void ConvertTo(BaseDataFlow input, cupvaDataFlow_t &output) noexcept;
DLL_EXPORT void ConvertTo(SyncObj input, cupvaSyncObj_t &output) noexcept;
} // namespace cupva
#endif