5.30. Direct3D 9 Interoperability

This section describes the Direct3D 9 interoperability functions of the low-level CUDA driver application programming interface. Note that mapping of Direct3D 9 resources is performed with the graphics API agnostic, resource mapping interface described in Graphics Interoperability.

Modules

 

Enumerations

enum CUd3d9DeviceList

Functions

CUresult cuD3D9CtxCreate ( CUcontext* pCtx, CUdevice* pCudaDevice, unsigned int  Flags, IDirect3DDevice9* pD3DDevice )
Create a CUDA context for interoperability with Direct3D 9.
CUresult cuD3D9CtxCreateOnDevice ( CUcontext* pCtx, unsigned int  flags, IDirect3DDevice9* pD3DDevice, CUdevice cudaDevice )
Create a CUDA context for interoperability with Direct3D 9.
CUresult cuD3D9GetDevice ( CUdevice* pCudaDevice, const char* pszAdapterName )
Gets the CUDA device corresponding to a display adapter.
CUresult cuD3D9GetDevices ( unsigned int* pCudaDeviceCount, CUdevice* pCudaDevices, unsigned int  cudaDeviceCount, IDirect3DDevice9* pD3D9Device, CUd3d9DeviceList deviceList )
Gets the CUDA devices corresponding to a Direct3D 9 device.
CUresult cuD3D9GetDirect3DDevice ( IDirect3DDevice9** ppD3DDevice )
Get the Direct3D 9 device against which the current CUDA context was created.
CUresult cuGraphicsD3D9RegisterResource ( CUgraphicsResource* pCudaResource, IDirect3DResource9* pD3DResource, unsigned int  Flags )
Register a Direct3D 9 resource for access by CUDA.

Enumerations

enum CUd3d9DeviceList

CUDA devices corresponding to a D3D9 device

Values
CU_D3D9_DEVICE_LIST_ALL = 0x01
The CUDA devices for all GPUs used by a D3D9 device
CU_D3D9_DEVICE_LIST_CURRENT_FRAME = 0x02
The CUDA devices for the GPUs used by a D3D9 device in its currently rendering frame
CU_D3D9_DEVICE_LIST_NEXT_FRAME = 0x03
The CUDA devices for the GPUs to be used by a D3D9 device in the next frame

Functions

CUresult cuD3D9CtxCreate ( CUcontext* pCtx, CUdevice* pCudaDevice, unsigned int  Flags, IDirect3DDevice9* pD3DDevice )
Create a CUDA context for interoperability with Direct3D 9.
Parameters
pCtx
- Returned newly created CUDA context
pCudaDevice
- Returned pointer to the device on which the context was created
Flags
- Context creation flags (see cuCtxCreate() for details)
pD3DDevice
- Direct3D device to create interoperability context with
Description

Creates a new CUDA context, enables interoperability for that context with the Direct3D device pD3DDevice, and associates the created CUDA context with the calling thread. The created CUcontext will be returned in *pCtx. Direct3D resources from this device may be registered and mapped through the lifetime of this CUDA context. If pCudaDevice is non-NULL then the CUdevice on which this CUDA context was created will be returned in *pCudaDevice.

On success, this call will increase the internal reference count on pD3DDevice. This reference count will be decremented upon destruction of this context through cuCtxDestroy(). This context will cease to function if pD3DDevice is destroyed or encounters an error.

Note that this function is never required for correct functionality. Use of this function will result in accelerated interoperability only when the operating system is Windows Vista or Windows 7, and the device pD3DDdevice is not an IDirect3DDevice9Ex. In all other circumstances, this function is not necessary.

Note:

Note that this function may also return error codes from previous, asynchronous launches.

See also:

cuD3D9GetDevice, cuGraphicsD3D9RegisterResource

CUresult cuD3D9CtxCreateOnDevice ( CUcontext* pCtx, unsigned int  flags, IDirect3DDevice9* pD3DDevice, CUdevice cudaDevice )
Create a CUDA context for interoperability with Direct3D 9.
Parameters
pCtx
- Returned newly created CUDA context
flags
- Context creation flags (see cuCtxCreate() for details)
pD3DDevice
- Direct3D device to create interoperability context with
cudaDevice
- The CUDA device on which to create the context. This device must be among the devices returned when querying CU_D3D9_DEVICES_ALL from cuD3D9GetDevices.
Description

Creates a new CUDA context, enables interoperability for that context with the Direct3D device pD3DDevice, and associates the created CUDA context with the calling thread. The created CUcontext will be returned in *pCtx. Direct3D resources from this device may be registered and mapped through the lifetime of this CUDA context.

On success, this call will increase the internal reference count on pD3DDevice. This reference count will be decremented upon destruction of this context through cuCtxDestroy(). This context will cease to function if pD3DDevice is destroyed or encounters an error.

Note that this function is never required for correct functionality. Use of this function will result in accelerated interoperability only when the operating system is Windows Vista or Windows 7, and the device pD3DDdevice is not an IDirect3DDevice9Ex. In all other circumstances, this function is not necessary.

Note:

Note that this function may also return error codes from previous, asynchronous launches.

See also:

cuD3D9GetDevices, cuGraphicsD3D9RegisterResource

CUresult cuD3D9GetDevice ( CUdevice* pCudaDevice, const char* pszAdapterName )
Gets the CUDA device corresponding to a display adapter.
Parameters
pCudaDevice
- Returned CUDA device corresponding to pszAdapterName
pszAdapterName
- Adapter name to query for device
Description

Returns in *pCudaDevice the CUDA-compatible device corresponding to the adapter name pszAdapterName obtained from EnumDisplayDevices() or IDirect3D9::GetAdapterIdentifier().

If no device on the adapter with name pszAdapterName is CUDA-compatible, then the call will fail.

Note:

Note that this function may also return error codes from previous, asynchronous launches.

See also:

cuD3D9CtxCreate, cudaD3D9GetDevice

CUresult cuD3D9GetDevices ( unsigned int* pCudaDeviceCount, CUdevice* pCudaDevices, unsigned int  cudaDeviceCount, IDirect3DDevice9* pD3D9Device, CUd3d9DeviceList deviceList )
Gets the CUDA devices corresponding to a Direct3D 9 device.
Parameters
pCudaDeviceCount
- Returned number of CUDA devices corresponding to pD3D9Device
pCudaDevices
- Returned CUDA devices corresponding to pD3D9Device
cudaDeviceCount
- The size of the output device array pCudaDevices
pD3D9Device
- Direct3D 9 device to query for CUDA devices
deviceList
- The set of devices to return. This set may be CU_D3D9_DEVICE_LIST_ALL for all devices, CU_D3D9_DEVICE_LIST_CURRENT_FRAME for the devices used to render the current frame (in SLI), or CU_D3D9_DEVICE_LIST_NEXT_FRAME for the devices used to render the next frame (in SLI).
Description

Returns in *pCudaDeviceCount the number of CUDA-compatible device corresponding to the Direct3D 9 device pD3D9Device. Also returns in *pCudaDevices at most cudaDeviceCount of the CUDA-compatible devices corresponding to the Direct3D 9 device pD3D9Device.

If any of the GPUs being used to render pDevice are not CUDA capable then the call will return CUDA_ERROR_NO_DEVICE.

Note:

Note that this function may also return error codes from previous, asynchronous launches.

See also:

cuD3D9CtxCreate, cudaD3D9GetDevices

CUresult cuD3D9GetDirect3DDevice ( IDirect3DDevice9** ppD3DDevice )
Get the Direct3D 9 device against which the current CUDA context was created.
Parameters
ppD3DDevice
- Returned Direct3D device corresponding to CUDA context
Description

Returns in *ppD3DDevice the Direct3D device against which this CUDA context was created in cuD3D9CtxCreate().

Note:

Note that this function may also return error codes from previous, asynchronous launches.

See also:

cuD3D9GetDevice, cudaD3D9GetDirect3DDevice

CUresult cuGraphicsD3D9RegisterResource ( CUgraphicsResource* pCudaResource, IDirect3DResource9* pD3DResource, unsigned int  Flags )
Register a Direct3D 9 resource for access by CUDA.
Parameters
pCudaResource
- Returned graphics resource handle
pD3DResource
- Direct3D resource to register
Flags
- Parameters for resource registration
Description

Registers the Direct3D 9 resource pD3DResource for access by CUDA and returns a CUDA handle to pD3Dresource in pCudaResource. The handle returned in pCudaResource may be used to map and unmap this resource until it is unregistered. On success this call will increase the internal reference count on pD3DResource. This reference count will be decremented when this resource is unregistered through cuGraphicsUnregisterResource().

This call is potentially high-overhead and should not be called every frame in interactive applications.

The type of pD3DResource must be one of the following.

  • IDirect3DVertexBuffer9: may be accessed through a device pointer

  • IDirect3DIndexBuffer9: may be accessed through a device pointer

  • IDirect3DSurface9: may be accessed through an array. Only stand-alone objects of type IDirect3DSurface9 may be explicitly shared. In particular, individual mipmap levels and faces of cube maps may not be registered directly. To access individual surfaces associated with a texture, one must register the base texture object.

  • IDirect3DBaseTexture9: individual surfaces on this texture may be accessed through an array.

The Flags argument may be used to specify additional parameters at register time. The valid values for this parameter are

  • CU_GRAPHICS_REGISTER_FLAGS_NONE: Specifies no hints about how this resource will be used.

  • CU_GRAPHICS_REGISTER_FLAGS_SURFACE_LDST: Specifies that CUDA will bind this resource to a surface reference.

  • CU_GRAPHICS_REGISTER_FLAGS_TEXTURE_GATHER: Specifies that CUDA will perform texture gather operations on this resource.

Not all Direct3D resources of the above types may be used for interoperability with CUDA. The following are some limitations.

  • The primary rendertarget may not be registered with CUDA.

  • Resources allocated as shared may not be registered with CUDA.

  • Textures which are not of a format which is 1, 2, or 4 channels of 8, 16, or 32-bit integer or floating-point data cannot be shared.

  • Surfaces of depth or stencil formats cannot be shared.

A complete list of supported formats is as follows:

  • D3DFMT_L8

  • D3DFMT_L16

  • D3DFMT_A8R8G8B8

  • D3DFMT_X8R8G8B8

  • D3DFMT_G16R16

  • D3DFMT_A8B8G8R8

  • D3DFMT_A8

  • D3DFMT_A8L8

  • D3DFMT_Q8W8V8U8

  • D3DFMT_V16U16

  • D3DFMT_A16B16G16R16F

  • D3DFMT_A16B16G16R16

  • D3DFMT_R32F

  • D3DFMT_G16R16F

  • D3DFMT_A32B32G32R32F

  • D3DFMT_G32R32F

  • D3DFMT_R16F

If Direct3D interoperability is not initialized for this context using cuD3D9CtxCreate then CUDA_ERROR_INVALID_CONTEXT is returned. If pD3DResource is of incorrect type or is already registered then CUDA_ERROR_INVALID_HANDLE is returned. If pD3DResource cannot be registered then CUDA_ERROR_UNKNOWN is returned. If Flags is not one of the above specified value then CUDA_ERROR_INVALID_VALUE is returned.

Note:

Note that this function may also return error codes from previous, asynchronous launches.

See also:

cuD3D9CtxCreate, cuGraphicsUnregisterResource, cuGraphicsMapResources, cuGraphicsSubResourceGetMappedArray, cuGraphicsResourceGetMappedPointer, cudaGraphicsD3D9RegisterResource

Direct3D 9 Interoperability [DEPRECATED]