NVIDIA Performance Primitives (NPP)
Version 10.0
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RGB to HSV color conversion. More...
Functions | |
NppStatus | nppiRGBToHSV_8u_C3R (const Npp8u *pSrc, int nSrcStep, Npp8u *pDst, int nDstStep, NppiSize oSizeROI) |
3 channel 8-bit unsigned packed RGB to 3 channel 8-bit unsigned packed HSV color conversion. More... |
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NppStatus | nppiRGBToHSV_8u_AC4R (const Npp8u *pSrc, int nSrcStep, Npp8u *pDst, int nDstStep, NppiSize oSizeROI) |
4 channel 8-bit unsigned packed RGB with alpha to 4 channel 8-bit unsigned packed HSV with alpha color conversion. More... |
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RGB to HSV color conversion.
This is how NPP converts gamma corrected RGB or BGR to HSV. This code uses the fmaxf() and fminf() 32 bit floating point math functions.
NppStatus nppiRGBToHSV_8u_AC4R | ( | const Npp8u * | pSrc, |
int | nSrcStep, | ||
Npp8u * | pDst, | ||
int | nDstStep, | ||
NppiSize | oSizeROI | ||
) |
4 channel 8-bit unsigned packed RGB with alpha to 4 channel 8-bit unsigned packed HSV with alpha color conversion.
pSrc | Source-Image Pointer. |
nSrcStep | Source-Image Line Step. |
pDst | Destination-Image Pointer. |
nDstStep | Destination-Image Line Step. |
oSizeROI | Region-of-Interest (ROI). |
NppStatus nppiRGBToHSV_8u_C3R | ( | const Npp8u * | pSrc, |
int | nSrcStep, | ||
Npp8u * | pDst, | ||
int | nDstStep, | ||
NppiSize | oSizeROI | ||
) |
3 channel 8-bit unsigned packed RGB to 3 channel 8-bit unsigned packed HSV color conversion.
pSrc | Source-Image Pointer. |
nSrcStep | Source-Image Line Step. |
pDst | Destination-Image Pointer. |
nDstStep | Destination-Image Line Step. |
oSizeROI | Region-of-Interest (ROI). |