| NVIDIA Performance Primitives (NPP)
    Version 10.0
    | 
RGB to LUV color conversion. More...
| Functions | |
| NppStatus | nppiRGBToLUV_8u_C3R (const Npp8u *pSrc, int nSrcStep, Npp8u *pDst, int nDstStep, NppiSize oSizeROI) | 
| 3 channel 8-bit unsigned packed RGB to 3 channel 8-bit unsigned packed LUV color conversion.  More... | |
| NppStatus | nppiRGBToLUV_8u_AC4R (const Npp8u *pSrc, int nSrcStep, Npp8u *pDst, int nDstStep, NppiSize oSizeROI) | 
| 4 channel 8-bit unsigned packed RGB with alpha to 4 channel 8-bit unsigned packed LUV with alpha color conversion.  More... | |
RGB to LUV color conversion.
Here is how NPP converts gamma corrected RGB or BGR to CIE LUV using the CIE XYZ D65 white point with a Y luminance of 1.0. The computed values of the L component are in the range [0..100], U component in the range [-134..220], and V component in the range [-140..122]. The code uses cbrtf() the 32 bit floating point cube root math function.
| NppStatus nppiRGBToLUV_8u_AC4R | ( | const Npp8u * | pSrc, | 
| int | nSrcStep, | ||
| Npp8u * | pDst, | ||
| int | nDstStep, | ||
| NppiSize | oSizeROI | ||
| ) | 
4 channel 8-bit unsigned packed RGB with alpha to 4 channel 8-bit unsigned packed LUV with alpha color conversion.
| pSrc | Source-Image Pointer. | 
| nSrcStep | Source-Image Line Step. | 
| pDst | Destination-Image Pointer. | 
| nDstStep | Destination-Image Line Step. | 
| oSizeROI | Region-of-Interest (ROI). | 
| NppStatus nppiRGBToLUV_8u_C3R | ( | const Npp8u * | pSrc, | 
| int | nSrcStep, | ||
| Npp8u * | pDst, | ||
| int | nDstStep, | ||
| NppiSize | oSizeROI | ||
| ) | 
3 channel 8-bit unsigned packed RGB to 3 channel 8-bit unsigned packed LUV color conversion.
| pSrc | Source-Image Pointer. | 
| nSrcStep | Source-Image Line Step. | 
| pDst | Destination-Image Pointer. | 
| nDstStep | Destination-Image Line Step. | 
| oSizeROI | Region-of-Interest (ROI). |