cuda.tile.abs#

cuda.tile.abs(x, /)#

Perform abs on a tile.

Parameters:

x (Tile)

Return type:

Tile

Examples

tx = ct.arange(4, dtype=ct.int32) - 2
print("input:", tx)
print("abs:", ct.abs(tx))
import cuda.tile as ct
import torch

@ct.kernel
def kernel():
    tx = ct.arange(4, dtype=ct.int32) - 2
    print("input:", tx)
    print("abs:", ct.abs(tx))


torch.cuda.init()
ct.launch(torch.cuda.current_stream(), (1,), kernel, ())
torch.cuda.synchronize()

Output

input: [-2, -1, 0, 1]
abs: [2, 1, 0, 1]