cuda.tile.minimum#
- cuda.tile.minimum(x, y, /, *, flush_to_zero=False, propagate_nan=False)#
Elementwise minimum on two tiles.
Can also use builtin operation min(x, y).
- Parameters:
x (Tile) – LHS tile.
y (Tile) – RHS tile. flush_to_zero (const bool): If True, flushes subnormal inputs and results to sign-preserving zero, default is False. propagate_nan (const bool): Float types only. If False (the default), NaN inputs are ignored. If True, NaN propagates: a NaN makes the result NaN for min/max, and argmin/argmax return the index of the first NaN.
The shape of x and y will be broadcasted and dtype promoted to common dtype.
- Return type:
Examples
tx = ct.arange(4, dtype=ct.int32) ty = ct.full((4,), 2, dtype=ct.int32) print(min(tx, ty))
import cuda.tile as ct import torch @ct.kernel def kernel(): tx = ct.arange(4, dtype=ct.int32) ty = ct.full((4,), 2, dtype=ct.int32) print(min(tx, ty)) torch.cuda.init() ct.launch(torch.cuda.current_stream(), (1,), kernel, ()) torch.cuda.synchronize()
Output
[0, 1, 2, 2]