NvMediaRect Struct Reference

Holds a rectangular region of a surface.

The co-ordinates are top-left inclusive, bottom-right exclusive.

The NvMedia co-ordinate system has its origin at the top left corner of a surface, with x and y components increasing right and down.

Definition at line 133 of file nvmedia_core.h.

## Data Fields | |

uint16_t | x0 |

Left X co-ordinate. More... | |

uint16_t | y0 |

Top Y co-ordinate. More... | |

uint16_t | x1 |

Right X co-ordinate. More... | |

uint16_t | y1 |

Bottom Y co-ordinate. More... | |

uint16_t NvMediaRect::x0 |

uint16_t NvMediaRect::x1 |

uint16_t NvMediaRect::y0 |

uint16_t NvMediaRect::y1 |

The documentation for this struct was generated from the following file: