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        | NVIDIA DRIVE OS Linux SDK API Reference | 
                5.2.3 Release For Test and Development only
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   17 #ifndef NVMEDIA_COMMON_H 
   18 #define NVMEDIA_COMMON_H 
   39 #define NVMEDIA_COMMON_VERSION_MAJOR   1 
   41 #define NVMEDIA_COMMON_VERSION_MINOR   29 
   66 #define NVMEDIA_DISP_ATTR_COMPOSITION     (1<<6) 
   71 #define NVMEDIA_DISP_ATTR_SET_DEPTH       (1<<7) 
   76 #define NVMEDIA_DISP_ATTR_SET_POSITION    (1<<8) 
  
 
@ NVMEDIA_FILTER_QUALITY_HIGH
High filter quality.
@ NVMEDIA_DISP_COMP_MODE_SRC_ALPHA
A lower depth overlay is per-pixel alpha blended over any higher depth overlay.
@ NVMEDIA_DISP_COMP_MODE_OPAQUE
A lower depth overlay is fully covering any higher depth overlay.
@ NVMEDIA_NOISE_REDUCTION_ALGORITHM_INDOOR_LOW_LIGHT
Noise reduction algorithm for indoor low light condition.
NvMediaDispCompMode
Specifies composition modes for layers.
@ NVMEDIA_NOISE_REDUCTION_ALGORITHM_ORIGINAL
Original (default) noise reduction algorithm.
NvMediaFilterQuality
Defines filter quality levels.
@ NVMEDIA_FILTER_QUALITY_LOW
Low (default) filter quality.
@ NVMEDIA_NOISE_REDUCTION_ALGORITHM_INDOOR_MEDIUM_LIGHT
Noise reduction algorithm for indoor medium light condition.
@ NVMEDIA_DISP_COMP_MODE_PREMULTI_SRC_ALPHA
A lower depth overlay is per-pixel alpha blended over any higher depth overlay.
NvMediaNoiseReductionAlgorithm
Noise Reduction Algorithm.
@ NVMEDIA_NOISE_REDUCTION_ALGORITHM_OUTDOOR_LOW_LIGHT
Noise reduction algorithm for outdoor low light condition.
@ NVMEDIA_NOISE_REDUCTION_ALGORITHM_OUTDOOR_MEDIUM_LIGHT
Noise reduction algorithm for outdoor medium light condition.
@ NVMEDIA_NOISE_REDUCTION_ALGORITHM_INDOOR_HIGH_LIGHT
Noise reduction algorithm for indoor high light condition.
@ NVMEDIA_FILTER_QUALITY_MEDIUM
Medium filter quality.
@ NVMEDIA_NOISE_REDUCTION_ALGORITHM_OUTDOOR_HIGH_LIGHT
Noise reduction algorithm for outdoor high light condition.