Holds a rectangular region of a surface.
The co-ordinates are top-left inclusive, bottom-right exclusive.
The NvMedia co-ordinate system has its origin at the top left corner of a surface, with x and y components increasing right and down.
Definition at line 133 of file nvmedia_core.h.
Data Fields | |
uint16_t | x0 |
Left X co-ordinate. More... | |
uint16_t | y0 |
Top Y co-ordinate. More... | |
uint16_t | x1 |
Right X co-ordinate. More... | |
uint16_t | y1 |
Bottom Y co-ordinate. More... | |
uint16_t NvMediaRect::x0 |
uint16_t NvMediaRect::x1 |
uint16_t NvMediaRect::y0 |
uint16_t NvMediaRect::y1 |