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EGL_KHR_create_context
Name

    KHR_create_context

Name Strings

    EGL_KHR_create_context

Contact

    Jon Leech (jon 'at' alumni.caltech.edu)

Notice

    Copyright (c) 2010-2013 The Khronos Group Inc. Copyright terms at
        http://www.khronos.org/registry/speccopyright.html

IP Status

    No known IP claims.

Status

    Approved by the Khronos Board of Promoters on February 3, 2012
    Updated in version 14 to add ES3 context creation bit - see Issue 8

Version

    Version 15, 2013/03/27

Number

    EGL Extension #39

Dependencies

    EGL 1.4 is required.

    Some of the capabilities of these extensions are only available when
    OpenGL and OpenGL ES contexts supporting specific versions, specific
    profiles, or specific extensions can be created. All such restrictions
    are documented in the body of this extension specification.

Overview

    With the advent of new versions of OpenGL which deprecate features
    and/or break backward compatibility with older versions, there is a need
    and desire to indicate at context creation which interface will be used.
    This extension adds a new context creation routine with attributes
    specifying the OpenGL version, context properties, and profile requested
    for the context. It also allows making an OpenGL 3.0 or later context
    (or other client API context supporting the ability) current without
    providing a default framebuffer. The new context creation attributes
    are also defined to work for OpenGL ES context creation when that
    makes sense, and the extension has been augmented to allow configs to
    advertise support for creating OpenGL ES 3.0 contexts.


New Procedures and Functions

    None.

New Tokens

    Accepted as an attribute name in the <*attrib_list> argument of
    eglCreateContext:

        EGL_CONTEXT_MAJOR_VERSION_KHR           0x3098
            (this token is an alias for EGL_CONTEXT_CLIENT_VERSION)
        EGL_CONTEXT_MINOR_VERSION_KHR           0x30FB
        EGL_CONTEXT_FLAGS_KHR                   0x30FC
        EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR     0x30FD
        EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR  0x31BD

    Accepted as a bitfield value in the EGL_RENDERABLE_TYPE config
    attribute to eglChooseConfig:

        EGL_OPENGL_ES3_BIT_KHR                  0x0040

    Accepted as attribute values for
    EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR:

        EGL_NO_RESET_NOTIFICATION_KHR           0x31BE
        EGL_LOSE_CONTEXT_ON_RESET_KHR           0x31BF

    Accepted as bits in the attribute value for EGL_CONTEXT_FLAGS_KHR in
    <*attrib_list>:

        EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR               0x00000001
        EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR  0x00000002
        EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR       0x00000004

    Accepted as bits in the attribute value for
    EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR in <*attrib_list>:

        EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR          0x00000001
        EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR 0x00000002

Additions to the OpenGL / WGL / GLX Specifications

    None. This specification is written for EGL.

Additions to the EGL 1.4 Specification

    Add to table 3.3 "Types of client APIs supported by an EGLConfig"

       "EGL Token Name          Client API and Version Supported
        ----------------------  --------------------------------
        EGL_OPENGL_ES3_BIT_KHR  OpenGL ES 3.x"

    Modify the last sentence of section 3.5.2 "Creating Off-Screen
    Rendering Surfaces"

   "Finally, an EGL_BAD_ATTRIBUTE error is generated if ... <config> does
    not support OpenGL ES rendering (e.g. the EGL_RENDERABLE_TYPE
    attribute does not include at least one of EGL_OPENGL_ES_BIT,
    EGL_OPENGL_ES2_BIT, or EGL_OPENGL_ES3_BIT_KHR."

    Modify section 3.7 "Rendering Contexts" in the paragraph near
    the top of page 42:

   "Only one OpenGL or OpenGL ES context may be current to a particular
    thread, even if the implementation supports OpenGL and one or more
    versions of OpenGL ES in the same runtime [fn12]."

    Replace section 3.7.1 "Creating Rendering Contexts" from the
    sixth paragraph through the end of the subsection with:

   "<attrib_list> specifies a list of attributes for the context. The
    list has the same structure as described for eglChooseConfig. If an
    attribute is not specified in <attrib_list>, then the default value
    specified below is used instead. Most attributes are only meaningful
    for specific client APIs, and will generate an error when specified
    to create for another client API context.

    OpenGL and OpenGL ES Context Versions
    -------------------------------------

    The values for attributes EGL_CONTEXT_MAJOR_VERSION_KHR and
    EGL_CONTEXT_MINOR_VERSION_KHR specify the requested client API
    version. They are only meaningful for OpenGL and OpenGL ES contexts,
    and specifying them for other types of contexts will generate an
    error.

    When the current rendering API is EGL_OPENGL_ES_API or
    EGL_OPENGL_API, the values of EGL_CONTEXT_MAJOR_VERSION_KHR (the
    <major version> and EGL_CONTEXT_MINOR_VERSION_KHR (the <minor
    version>) request creation of an OpenGL ES or OpenGL context,
    respectively, supporting the specified version (<major>.<minor>) of
    that client API.
       [fn: the EGL 1.4 token EGL_CONTEXT_CLIENT_VERSION is an alias for
        EGL_CONTEXT_MAJOR_VERSION_KHR, and the tokens may be used
        interchangeably.]
    If successful, the context returned must be <backwards compatible>
    with the requested version. Backwards compatibility is determined as
    follows:

    If the current rendering API is EGL_OPENGL_ES_API, then:

      * If version 1.0 is requested, the context returned may implement
        either OpenGL ES 1.0 or OpenGL ES 1.1.

      * If version 1.1 is requested, the context returned must implement
        OpenGL ES 1.1.

      * If version 2.0, version 3.0, or a later version (when later
        versions are defined by Khronos) is requested, the context
        returned must implement the requested OpenGL ES version, or any
        later version which is backwards compatible with the requested
        version.

    If the current rendering API is EGL_OPENGL_API, then:

      * If a version less than or equal to OpenGL 3.0 is requested, the
        context returned may implement any of the following versions:

          * Any version no less than that requested and no greater than
            3.0.
          * Version 3.1, if the GL_ARB_compatibility extension is also
            implemented.
          * The compatibility profile of version 3.2 or greater.

      * If OpenGL 3.1 is requested, the context returned may implement
        any of the following versions:

          * Version 3.1. The GL_ARB_compatibility extension may or may
            not be implemented, as determined by the implementation.
          * The core profile of version 3.2 or greater.

      * If OpenGL 3.2 or greater is requested, the context returned may
        implement any of the following versions:

          * The requested profile (see
            EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR below) of the requested
            version.
          * The requested profile of any later version, so long as no
            features have been removed from that later version and
            profile.

    Typically, the implementation will return the most recent version of
    OpenGL it supports which is backwards compatible with the requested
    version.

    Querying the GL_VERSION string with glGetString in either OpenGL or
    OpenGL ES (or the GL_MAJOR_VERSION and GL_MINOR_VERSION values with
    glGetIntegerv, in an OpenGL 3.0 or later context) will return the
    actual version supported by a context.

    The default values for EGL_CONTEXT_MAJOR_VERSION_KHR and
    EGL_CONTEXT_MINOR_VERSION_KHR are 1 and 0 respectively.

    OpenGL Context Profiles
    -----------------------

    The value for attribute EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR
    specifies a <profile> of the OpenGL API. This attribute is only
    meaningful for OpenGL contexts, and specifying it for other types of
    contexts, including OpenGL ES contexts, will generate an error.

    When the current rendering API is EGL_OPENGL_API, the value of
    EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR requests an OpenGL context
    supporting the corresponding profile. If the
    EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR bit is set in the attribute
    value, then a context implementing the <core> profile of OpenGL is
    returned. If the EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR
    bit is set, then a context implementing the <compatibility> profile
    is returned. If the requested OpenGL version is less than 3.2,
    EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR is ignored and the functionality
    of the context is determined solely by the requested version.

    Querying the value of GL_CONTEXT_PROFILE_MASK with glGetIntegerv
    will return the profile mask used to create the context. This query
    is only supported in an OpenGL 3.2 or later context.

    The default value for EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR is
    EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR. All OpenGL 3.2 and later
    implementations are required to implement the core profile, but
    implementation of the compatibility profile is optional.

    If the core profile is requested, then the context returned cannot
    implement functionality defined only by the compatibility profile.

    OpenGL and OpenGL ES Context Flags
    ----------------------------------

    The value for attribute EGL_CONTEXT_FLAGS_KHR specifies a set of flag
    bits affecting the context. Flag bits are only meaningful when creating
    certain types of contexts, as described for each bit below, and
    specifying such a flag bit when creating another type of context will
    generate an error.

    If the EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR flag bit is set in
    EGL_CONTEXT_FLAGS_KHR, then a <debug context> will be created. Debug
    contexts are intended for use during application development, to
    provide additional runtime checking, validation, and logging
    functionality while possibly incurring performance penalties. The
    additional functionality provided by debug contexts may vary
    according to the implementation(fn). In some cases a debug context
    may be identical to a non-debug context. This bit is supported for
    OpenGL and OpenGL ES contexts.
        [fn: Khronos is still defining the expected and required
             features of debug contexts, so implementations are
             currently free to implement "debug contexts" with little or
             no debug functionality. However, OpenGL and OpenGL ES
             implementations supporting the GL_KHR_debug extension
             should enable it when this bit is set.]
        [fn2: See issue 9 below for discussion of backwards
             compatibility issues with the debug bit and OpenGL ES
             contexts.]

    If the EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR flag bit is set
    in EGL_CONTEXT_FLAGS_KHR, then a <forward-compatible> context will
    be created. Forward-compatible contexts are defined only for OpenGL
    versions 3.0 and later. They must not support functionality marked
    as <deprecated> by that version of the API, while a
    non-forward-compatible context must support all functionality in
    that version, deprecated or not. This bit is supported for OpenGL
    contexts, and requesting a forward-compatible context for OpenGL
    versions less than 3.0 will generate an error.

    If the EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR bit is set in
    EGL_CONTEXT_FLAGS_KHR, then a context supporting <robust buffer
    access> will be created. Robust buffer access is defined in the
    GL_ARB_robustness extension specification, and the resulting context
    must also support either the GL_ARB_robustness extension, or a
    version of OpenGL incorporating equivalent functionality. This bit
    is supported for OpenGL contexts.

    The default value of EGL_CONTEXT_FLAGS_KHR is zero.

    OpenGL Context Reset Notification
    ---------------------------------

    The attribute name
    EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR specifies the
    <reset notification behavior> of the rendering context. This
    attribute is only meaningful for OpenGL contexts, and specifying it
    for other types of contexts, including OpenGL ES contexts, will
    generate an error.

    Reset notification behavior is defined in the GL_ARB_robustness
    extension specification, and the resulting context must also support
    either the GL_ARB_robustness extension, or a version of OpenGL or
    incorporating equivalent functionality. The attribute value may be
    either EGL_NO_RESET_NOTIFICATION_KHR or
    EGL_LOSE_CONTEXT_ON_RESET_KHR, which respectively result in reset
    notification behavior of GL_NO_RESET_NOTIFICATION_ARB and
    GL_LOSE_CONTEXT_ON_RESET_ARB, as described by GL_ARB_robustness. The
    default value for EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR
    is EGL_NO_RESET_NOTIFICATION_KHR.

    Errors
    ------

    On failure eglCreateContext returns EGL_NO_CONTEXT and generates an
    EGL error with extended error information. Conditions that cause
    failure include:

      * If an attribute is specified that is not meaningful for the
        client API type determined by the current rendering API, an
        EGL_BAD_ATTRIBUTE error is generated.

      * If the current rendering api is EGL_NONE, then an EGL_BAD_MATCH
        error is generated (this situation can only arise in an
        implementation which does not support OpenGL ES 1.x, and prior to
        the first call to eglBindAPI).

      * If share_context is neither EGL_NO_CONTEXT nor a valid context
        of the same client API type as the newly created context, then
        an EGL_BAD_CONTEXT error is generated.

      * If <config> is not a valid EGLConfig, or does not support the
        requested client API, then an EGL_BAD_CONFIG error is generated
        (this includes requesting creation of an OpenGL ES 1.x, 2.0, or
        3.0 context when the EGL_RENDERABLE_TYPE attribute of <config>
        does not contain EGL_OPENGL_ES_BIT, EGL_OPENGL_ES2_BIT, or
        EGL_OPENGL_ES3_BIT_KHR respectively).

      * If <config> does not support a client API context compatible
        with the requested API major and minor version, context flags,
        and context reset notification behavior (for client API types
        where these attributes are supported), then an EGL_BAD_MATCH
        error is generated.

      * If an OpenGL context is requested, the requested version is
        greater than 3.2, and the value for attribute
        EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR has no bits set; has any
        bits set other than EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR and
        EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR; has more than
        one of these bits set; or if the implementation does not support
        the requested profile, then an EGL_BAD_MATCH error is generated.

      * If an OpenGL or OpenGL ES context is requested and the server
        context state for <share_context> exists in an address space
        that cannot be shared with the newly created context, if
        <share_context> was created on a different display than the one
        referenced by <config>, if the reset notification behavior of
        <share_context> and the newly created context are different, or
        if the contexts are otherwise incompatible (for example, one
        context being associated with a hardware device driver and the
        other with a software renderer), then an EGL_BAD_MATCH error is
        generated.

      * If the server does not have enough resources to allocate the new
        context, then an EGL_BAD_ALLOC error is generated.

      * If an OpenGL context is requested and the values for attributes
        EGL_CONTEXT_MAJOR_VERSION_KHR and EGL_CONTEXT_MINOR_VERSION_KHR,
        when considered together with the value for attribute
        EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR, specify an OpenGL
        version and feature set that are not defined, than an
        EGL_BAD_MATCH error is generated.

        The defined versions of OpenGL at the time of writing are OpenGL
        1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 2.0, 2.1, 3.0, 3.1, 3.2, 4.0, 4.1,
        4.2, and 4.3. Feature deprecation was introduced with OpenGL
        3.0, so forward-compatible contexts may only be requested for
        OpenGL 3.0 and above. Thus, examples of invalid combinations of
        attributes include:

          - Major version < 1 or > 4
          - Major version == 1 and minor version < 0 or > 5
          - Major version == 2 and minor version < 0 or > 1
          - Major version == 3 and minor version < 0 or > 2
          - Major version == 4 and minor version < 0 or > 3
          - Forward-compatible flag set and major version < 3

        Because the purpose of forward-compatible contexts is to allow
        application development on a specific OpenGL version with the
        knowledge that the app will run on a future version, context
        creation will fail if
        EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR is set and the
        context version returned cannot implement exactly the requested
        version.

      * If an OpenGL ES context is requested and the values for
        attributes EGL_CONTEXT_MAJOR_VERSION_KHR and
        EGL_CONTEXT_MINOR_VERSION_KHR specify an OpenGL ES version that
        is not defined, than an EGL_BAD_MATCH error is generated.

        The defined versions of OpenGL ES at the time of writing are
        OpenGL ES 1.0, 1.1, 2.0, and 3.0. Examples of invalid
        combinations of attributes include:

          - Major version < 1 or > 3
          - Major version == 1 and minor version < 0 or > 1
          - Major version == 2 and minor version != 0
          - Major version == 3 and minor version != 0

      * If an attribute name or attribute value in <attrib_list> is not
        recognized (including undefined or unsupported bits in bitmask
        attributes), then an EGL_BAD_ATTRIBUTE error is generated."

    In section 3.7.3, replace the following two error conditions in the
    list of eglMakeCurrent errors:

   "  * If <ctx> is not a valid context, an EGL_BAD_CONTEXT error is
        generated.
      * If either <draw> or <read> are not valid EGL surfaces, an
        EGL_BAD_SURFACE error is generated."

    with the following error conditions:

   "  * If <ctx> is not a valid context and is not EGL_NO_CONTEXT, an
        EGL_BAD_CONTEXT error is generated.
      * If either <draw> or <read> are not valid EGL surfaces and are
        not EGL_NO_SURFACE, an EGL_BAD_SURFACE error is generated.
      * If <ctx> is EGL_NO_CONTEXT and either <draw> or <read> are not
        EGL_NO_SURFACE, an EGL_BAD_MATCH error is generated.
      * If either of <draw> or <read> is a valid surface and the other
        is EGL_NO_SURFACE, an EGL_BAD_MATCH error is generated.
      * If <ctx> does not support being bound without read and draw
        surfaces, and both <draw> and <read> are EGL_NO_SURFACE, an
        EGL_BAD_MATCH error is generated."

    Replace the paragraph starting "If <ctx> is EGL_NO_CONTEXT and
    <draw> and <read> are not EGL_NO_SURFACE..." with

   "If both <draw> and <read> are EGL_NO_SURFACE, and <ctx> is an OpenGL
    context supporting version 3.0 or later of the OpenGL API, then no
    error is generated and the context is made current without a
    <default framebuffer>. The meaning of this is defined in chapter 4
    of the OpenGL 3.0 Specification."

    Append to the paragraph starting "The first time an OpenGL or OpenGL
    ES context is made current..." with

   "If the first time <ctx> is made current, it is without a default
    framebuffer (e.g. both <draw> and <read> are EGL_NO_SURFACE), then
    the viewport and scissor regions are set as though
    glViewport(0,0,0,0) and glScissor(0,0,0,0) were called."


Errors

    EGL errors for eglCreateContext as described in the body of the
    specification.

    eglMakeCurrent error behavior is relaxed to allow making an OpenGL
    3.0 or later context current without a default read or draw
    framebuffer.

Conformance Tests

    TBD

Sample Code

    TBD

Issues

    Non-window-system dependent issues described in the
    WGL_ARB_create_context extension specification in the OpenGL
    Registry apply to EGL_KHR_create_context.

 1) Do enumerant values need to be shared with the equivalent WGL / GLX
    extensions?

    Mostly not. The only case where it's fairly important that the
    values be identical is the EGL_CONTEXT_FLAGS_KHR attribute bitmask
    values, which are also exposed through an OpenGL query.

 2) Why are some attribute values named EGL_CONTEXT_OPENGL_*?

    It is possible that context flags and profiles will eventually be
    defined for client APIs other than OpenGL. To allow for this
    possibility, the names of the corresponding attribute values are
    distinguished. For example, EGL_CONTEXT_FLAGS_KHR currently only has
    flags defined for OpenGL context creation, and those flags are named
    EGL_CONTEXT_OPENGL_*_BIT_KHR, but in time OpenVG context creation
    might allow flags as well. Such flags would be named
    EGL_CONTEXT_OPENVG_*_BIT_KHR.

 3) Why does EGL_CONTEXT_MAJOR_VERSION_KHR have a distinct numeric token
    value when it is functionally equivalent to
    EGL_CONTEXT_CLIENT_VERSION?

    It no longer has a distinct token value; see issue 1.

 4) How will future versions of OpenGL ES interact with this extension?

    Later context versions which are backwards compatibile with the
    requested version can be returned, just as with OpenGL contexts.

 5) What happens when requesting a context requiring OpenGL functionality
    that cannot be supported by the underlying GL implementation, such as
    requesting lost context reset notification and/or robust buffer access
    when the implementation does not support the functionality defined by
    GL_ARB_robustness?

    Context creation will fail and an EGL_BAD_MATCH error will be
    generated. This case is included under the general language of the
    fifth bullet point under "Errors" but this issue is added to for
    clarity.

 6) How is robust buffer access and reset notification supported under
    OpenGL ES?

    RESOLVED: It is an error to request robust buffer access and/or reset
    notification for OpenGL ES contexts. Exposing robust buffer access and
    reset notification for OpenGL ES contexts may be defined in a future EGL
    extension.

 7) Future support for OpenGL ES context creation.

    If and when features available for OpenGL context creation are defined
    for OpenGL ES context creation in the future, debug contexts, forward
    compatible contexts, and robust buffer access contexts may be specified
    using separate attributes rather than bitmasks. The reset notification
    behavior attribute may be extended to cover OpenGL ES as well as OpenGL.

 8) Why was the EGL_OPENGL_ES3_BIT_KHR added in version 13 of the
    extension? Doesn't this break backwards compatibility with older
    versions of the extension?

    Applications need the functionality to be confident that context
    creation of an OpenGL ES 3.0 context will succeed (rather than trying
    it with different configs until one that succeeds is found).

    If this bit is passed into eglChooseConfig and the implementation
    supports only an older version of the extension, an EGL_BAD_ATTIBUTE
    error should be generated. Since no matching configs will be found, a
    robustly-written application will fail (or fall back to an ES 2.0
    rendering path) at this point. This is the same application behavior
    that should result from not finding a matching config on an
    implementation supporting version 13 of the extension, even though the
    failure mode is different (EGL error vs. returning no matching
    configs). The EGL Working Group considers this sufficiently benign
    behavior, and the functionality important enough, to make the change.

 9) Why was OpenGL ES support for EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR added
    in version 15 of the extension? Doesn't this break backwards
    compatibility with older versions of the extension?

    Now that the GL_KHR_debug extension is ratified and available,
    OpenGL ES implementers needed a way to enable debug functionality,
    and wanted to use the same mechanism as OpenGL. There is no
    discovery mechanism for this capability, so an application creating
    a OpenGL ES context with the debug bit set and running against an
    older EGL driver should generate an error. The OpenGL ES Working
    Group considers this benign behavior.

Revision History

    Version 15, 2013/03/27
      - Add OpenGL ES support for debug contexts (Bug 10035).

    Version 14, 2012/09/19
      - Assign enum value to new bit and published updated extension.

    Version 13, 2012/07/29
      - Add EGL_OPENGL_ES3_BIT_KHR to table 3.3 and sections 3.5.2, 3.7,
        and 3.7.1. Add issue 8 explaining the addition.

    Version 12, 2012/07/25
      - Explicitly describe new OpenGL 4.3 and OpenGL ES 3.0 versions.
        This is not a behavior change (Khronos Bug 9136).
      - Make spec consistent so that asking for a forward-compatible GL
        context for versions less than 3.0 is an error (Bug 9314).
      - Change nonexistent EGL_BAD_PROFILE_KHR error generated when
        asking for an unsupported or nonexistent GL profile to an
        EGL_BAD_MATCH error (Bug 9314).
      - Fix typos in spec body for several new tokens of form
        "EGL_CONTEXT_OPENGL_*" which were missing the "OPENGL_" part
        (Bug 9314).

    Version 11, 2012/07/09 - change nonexistent EGL_BAD_VALUE error
    to EGL_BAD_ATTRIBUTE (Khronos Bug 9269).

    Version 10, 2011/11/22 - fix typo.

    Version 9, 2011/11/09 - resolve issue 6 and add issue 7, limiting
    various context creation attributes to apply only to OpenGL and not
    to OpenGL ES.

    Version 8, 2011/10/20 - change spec body to match BAD_MATCH error
    returned in issue 5 when specifying context version and attributes
    that collectively cannot be satisfied.

    Version 7, 2011/10/19 - add issue 5 clarifying context creation
    failures when requesting functionality that cannot be supported by a
    GL or ES context, and issue 6 discussing the meaning of "equivalent
    to GL_ARB_robustness".

    Version 6, 2011/10/19 - minor cleanup & clarification of OpenGL ES
    version requests.

    Version 5, 2010/09/22 - add context reset notification strategy
    attributes from GLX/WGL context creation extensions.

    Version 4, 2010/09/22 - fix typo. Assign enumerant values and update
    issue 1 to match. Add caveat to errors section so that invalid
    attribute values for EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR only raise
    errors when requesting an OpenGL context of version 3.2 or greater
    (bug 6374). Add issue 4 and allow ES 2.0 context creation requests
    to return later versions that are backwards-compatible (bug 6374).

    Version 3, 2010/07/21 - remove surfaceless bit in favor of separate
    per-client-API extensions which promise that contexts of a given
    client API type can be bound without surfaces on that display. Add
    robust buffer access bit from equivalent WGL/GLX context creation
    extensions. Rename EGL_CONTEXT_FLAGS_KHR so it's not specific to
    OpenGL.

    Version 2, 2010/06/29 - add EGL_CONTEXT_OPENGL_SURFACELESS_BIT_KHR
    context flag bit (bug 6082).

    Version 1, 2010/06/29 - Initial version based on equivalent
    WGL_ARB_create_context and GLX_ARB_create_context extensions.