DriveWorks SDK Reference
3.5.78 Release
For Test and Development only
EGL.h
Go to the documentation of this file.
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// This code contains NVIDIA Confidential Information and is disclosed
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// under the Mutual Non-Disclosure Agreement.
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//
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// Notice
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// ALL NVIDIA DESIGN SPECIFICATIONS AND CODE ("MATERIALS") ARE PROVIDED "AS IS" NVIDIA MAKES
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// NO REPRESENTATIONS, WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
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// THE MATERIALS, AND EXPRESSLY DISCLAIMS ANY IMPLIED WARRANTIES OF NONINFRINGEMENT,
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// MERCHANTABILITY, OR FITNESS FOR A PARTICULAR PURPOSE.
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//
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// NVIDIA Corporation assumes no responsibility for the consequences of use of such
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// information or for any infringement of patents or other rights of third parties that may
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// result from its use. No license is granted by implication or otherwise under any patent
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// or patent rights of NVIDIA Corporation. No third party distribution is allowed unless
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// expressly authorized by NVIDIA. Details are subject to change without notice.
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// This code supersedes and replaces all information previously supplied.
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// NVIDIA Corporation products are not authorized for use as critical
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// components in life support devices or systems without express written approval of
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// NVIDIA Corporation.
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//
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// Copyright (c) 2016-2017 NVIDIA Corporation. All rights reserved.
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//
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// NVIDIA Corporation and its licensors retain all intellectual property and proprietary
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// rights in and to this software and related documentation and any modifications thereto.
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// Any use, reproduction, disclosure or distribution of this software and related
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// documentation without an express license agreement from NVIDIA Corporation is
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// strictly prohibited.
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//
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#ifndef DW_CORE_EGL_H_
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#define DW_CORE_EGL_H_
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#include <dw/core/Config.h>
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#ifdef DW_USE_EGL
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// Note: including these files brings a lot of defines that may cause conflicts (None, Bool, Status, etc)
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#else
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// Dummy defines
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typedef
void
*
EGLDisplay
;
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typedef
void
*
EGLContext
;
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#endif
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#endif // DW_CORE_EGL_H_
EGLContext
void * EGLContext
Definition:
EGL.h:60
EGLDisplay
void * EGLDisplay
Definition:
EGL.h:59
Advance Information | Subject to Change | Prepared and Provided under NDA | Generated by NVIDIA | Mon Nov 16 2020 19:14:15 | PR-08397-V5.0