Architecture

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This document explains how the Fleet Intelligence Agent works at runtime on bare metal and Kubernetes.

Agent runtime model

At runtime, the agent follows a consistent pipeline:

  1. Discover available components (GPU/DCGM and system-level checks).
  2. Collect telemetry and health signals.
  3. Evaluate component health and status.
  4. Publish results through:
    • HTTP API
    • Prometheus metrics endpoint (/metrics)
    • Optional remote export
    • Optional local file export

Bare metal runtime architecture

On bare metal, the agent runs directly on the host and talks to local NVIDIA stack dependencies.

Dependency graph

Runtime behavior

  • GPU/DCGM components read health and telemetry from DCGM/NVML-backed data paths.
  • System components read host state (CPU, memory, disk, network, OS/kernel/library/PCI views).
  • The agent evaluates component health continuously and serves current state via API/metrics.
  • Exporters serialize telemetry/events/health data for downstream ingestion.

Kubernetes runtime architecture

In Kubernetes, the same agent runtime executes inside a pod (typically one pod per GPU node).

Dependency graph

Runtime behavior

  • Agent component logic is the same as bare metal.
  • DCGM-backed components consume DCGM over the cluster endpoint (DCGM_URL).
  • The pod reads required host-level views through mounted paths and runtime-provided device access.
  • Health evaluation and export behavior remain identical to host mode.

Data flow inside the agent

Dependency and failure behavior

  • If DCGM is unavailable, DCGM-backed GPU components degrade while non-DCGM components can continue.
  • If GPU runtime/device access is unavailable in Kubernetes, GPU-facing checks may fail or report degraded state.
  • If upstream signals recover, component health transitions back based on normal collection/evaluation cycles.