Open a particle system with GPU Sprites.
Right Click Particle Emitter.
Select the field sampler you wish to create.
Assign the right asset to the field sampler.
Open a particle system with GPU Sprites.
Select
Enable Grid Density
Right Click Particle Emitter.
Select Color Over Density or Size Over Density under the category Density.
Select matching Object Type and Collision Responses to the rigid body and the turbulence actor.
turb_collision.png
Enable Block Turbulence of the rigid body.