GPU Sprite modules

Field Sampler Module

  1. Open a particle system with GPU Sprites.

  2. Right Click Particle Emitter.

  3. Select the field sampler you wish to create.

    _images/turb_FieldSamplerTypes.png
  4. Assign the right asset to the field sampler.

Density Module

  1. Open a particle system with GPU Sprites.

  2. Select GPU Sprites

  3. Enable Grid Density

    _images/turb_density.png
  4. Right Click Particle Emitter.

  5. Select Color Over Density or Size Over Density under the category Density.

    _images/turb_densityModules.png

Rigid Body interact with the Turbulence

  1. Select matching Object Type and Collision Responses to the rigid body and the turbulence actor.

    turb_collision.png

  2. Enable Block Turbulence of the rigid body.

    _images/turb_physics.png