Release Notes
NVIDIA HairWorks 1.1.1
NVIDIA HairWorks is a library for simulating and rendering dynamic hair and fur.
What’s New
General
1.1.1
- Multi Sample Anti-Aliasing (MSAA) exposed for custom rendering
- Shadow map resolution alterable in viewer
- Light control improved in viewer
- New viewer samples (Female/Sakura, Caterpillar)
- Sample projects for Visual Studio 2013 & 2015
- Samples use DXUT 11 (https://dxut.codeplex.com/)
- Small bug fixes and improvements
Known Limitations
- No multi material support for any mesh type in the HairWorks viewer.
- Currently there is no support for adding extra animation files via fbx in the HairWorks viewer.
- Shadows may flicker a bit depending on the asset in HairWorks viewer. This is due to shadow resolution and depends on the shadow sampling techniques used in a given game engine.
- Guide hairs must be placed on the vertex of a growth mesh. DCC plug ins will move guides to closest vertex if they are not properly aligned.
- Only one guide per vertex is supported. Extra guides on vertex will be ignored at export.
- Number of cv/knot sampling per guide hair is the same per asset. Sampling is adjusted in DCC.
- Hair Interaction does not opperate between hairs of different assets.
- Alpha sorting is not supported. So the root alpha feature must be used with limited range.
- The viewer currently supports only one character. However the character can have multiple hair assets.
Source Sample Assets
- Source files were generated with: