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SDK Getting Started

Release Notes

NVIDIA HairWorks 1.1.1

NVIDIA HairWorks is a library for simulating and rendering dynamic hair and fur.

What’s New

General

1.1.1

  • Multi Sample Anti-Aliasing (MSAA) exposed for custom rendering
  • Shadow map resolution alterable in viewer
  • Light control improved in viewer
  • New viewer samples (Female/Sakura, Caterpillar)
  • Sample projects for Visual Studio 2013 & 2015
  • Samples use DXUT 11 (https://dxut.codeplex.com/)
  • Small bug fixes and improvements

Known Limitations

  • No multi material support for any mesh type in the HairWorks viewer.
  • Currently there is no support for adding extra animation files via fbx in the HairWorks viewer.
  • Shadows may flicker a bit depending on the asset in HairWorks viewer. This is due to shadow resolution and depends on the shadow sampling techniques used in a given game engine.
  • Guide hairs must be placed on the vertex of a growth mesh. DCC plug ins will move guides to closest vertex if they are not properly aligned.
  • Only one guide per vertex is supported. Extra guides on vertex will be ignored at export.
  • Number of cv/knot sampling per guide hair is the same per asset. Sampling is adjusted in DCC.
  • Hair Interaction does not opperate between hairs of different assets.
  • Alpha sorting is not supported. So the root alpha feature must be used with limited range.
  • The viewer currently supports only one character. However the character can have multiple hair assets.

Source Sample Assets

  • Source files were generated with: