API Inspector


When using the Frame Debugger feature of Linux Graphics Debugger, you may wish to do a deep dive into a specific draw call, in order to analyze your application further. To do this, go to the Frame Debugger menu and select API Inspector. The API Inspector view will open.

API Inspector Navigation

There are three different categories of API Inspector navigation.

1. The Pipeline Section

The first category is laid out like a "virtual GPU pipeline." Note that the control is pinnable, if you wish to have it constantly open, or you can unpin it to conserve space. This pipeline section of the API Inspector consists of the following:

2. Object and Pixel State Inspectors

The object and pixel state inspectors section of the API Inspector consists of the following:

For information on how to dynamically edit a shader from the Program page, see Dynamic Shader Editing.

3. Miscellaneous

The miscellaneous screen contains additional information such as shader limits, implementation dependent values, transform feedback limits, and various minimum/maximum values.


NVIDIA® GameWorks™ Documentation Rev. 1.0.180426 ©2014-2018. NVIDIA Corporation. All Rights Reserved.