After you download and install the Tegra Android Development Pack, you should have a fully-configured Android development environment ready for development. The Tegra Android Toolkit installs additional Tegra specific tools required to do in-depth debugging and analysis on Tegra devices.
If you are developing on a Tegra Development Kit, please download the latest OS Image and flash the device. This will ensure you have the most up-to-date system with the latest optimizations.
You can download the latest version of TADP from the NVIDIA GameWorks Download Center page.
When you begin, you will walk through an installation wizard that helps you customize your TADP environment.
C:\NVPACK
, and the downloads are saved to C:\NVIDIA\TADP
. C:\NVPACK\tadp_uninstall.exe
, or by manually deleting all of the files in C:\NVPACK
. Running the uninstaller will require a system reboot. ![]() |
In some instances, the uninstaller may not clean the system sufficiently to allow the installer to be run. If you encounter this, manually delete the remaining content in C:\NVPACK before running the installer again. |
C:\NVIDIA\TADP
, and will not need to be downloaded again. NVIDIA devices are generally compatible with Google's Android drivers, but in some cases, Google drivers will not have the additional device identifiers for automatic recognition. In these cases, you will need to apply drivers manually through the Device Manager in your operating system's Control Panel.
Drivers can be found in the following location:
C:\NVPACK\Drivers\
To install drivers, do the following:
![]() | Note: The device's name may appear different between standard Android Debugging Interface mode and Boot Loader Interface or fastboot mode. The device will not appear as fastboot , unless it has been specifically booted into this mode. |
C:\NVPACK\Drivers\Win8\
C:\NVPACK\Drivers\Win7+Vista+XP\
C:\NVPACK\Drivers\SHIELD\
android_winusb.inf
. To start developing your Android application, or to debug an existing project in an integrated development environment, launch the Eclipse IDE, found here:
C:\NVPACK\eclipse
You can also debug your applications using Nsight Tegra, which can be launched through Microsoft Visual Studio 2010, or Visual Studio 2012.
To profile your native Tegra Android application, use the Tegra Profiler sampling profiler, found here:
C:\NVPACK\tegra-profiler
To debug, optimize, and profile your OpenGL ES 2.0, OpenGL ES 3.0, OpenGL 4.x applications on NVIDIA Tegra K1, use Tegra Graphics Debugger tool included with this TADP release.
For more information on Tegra Graphics Debugger, see the Tegra Graphics Debugger Documentation.
To optimize your OpenGL ES 2.0 applications on Tegra 4 or older Tegra devices, use the PerfHUD ES tool, typically found here:
C:\NVPACK\perfhud_es
For more information on PerfHUD ES, see PerfHUD ES: An Introduction.
NVIDIA® GameWorks™ Documentation Rev. 1.0.220830 ©2014-2022. NVIDIA Corporation and affiliates. All Rights Reserved.