NVAPI Reference Documentation
NVIDIA
Release 435: August 22
2019

NV_GET_CURRENT_SLI_STATE_V2 Struct Reference

#include <nvapi_lite_sli.h>

Data Fields

NvU32 version
 
NvU32 maxNumAFRGroups
 
NvU32 numAFRGroups
 
NvU32 currentAFRIndex
 
NvU32 nextFrameAFRIndex
 
NvU32 previousFrameAFRIndex
 
NvU32 bIsCurAFRGroupNew
 
NvU32 numVRSLIGpus
 

Field Documentation

NvU32 NV_GET_CURRENT_SLI_STATE_V2::bIsCurAFRGroupNew

[OUT] Boolean: Is this frame the first time running on the current AFR group

NvU32 NV_GET_CURRENT_SLI_STATE_V2::currentAFRIndex

[OUT] The AFR group index for the frame currently being rendered

NvU32 NV_GET_CURRENT_SLI_STATE_V2::maxNumAFRGroups

[OUT] The maximum possible value of numAFRGroups

NvU32 NV_GET_CURRENT_SLI_STATE_V2::nextFrameAFRIndex

[OUT] What the AFR group index will be for the next frame (i.e. after calling Present)

NvU32 NV_GET_CURRENT_SLI_STATE_V2::numAFRGroups

[OUT] The number of AFR groups enabled in the system

NvU32 NV_GET_CURRENT_SLI_STATE_V2::numVRSLIGpus

[OUT] The number of GPUs used in VR-SLI. If it is 0 VR-SLI is not active

NvU32 NV_GET_CURRENT_SLI_STATE_V2::previousFrameAFRIndex

[OUT] The AFR group index that was used for the previous frame (~0 if more than one frame has not been rendered yet)

NvU32 NV_GET_CURRENT_SLI_STATE_V2::version

Structure version.


The documentation for this struct was generated from the following file:


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