NVAPI Reference Documentation
NVIDIA
Release 435: August 22
2019

NV_SCANOUT_INTENSITY_DATA_V2 Struct Reference

#include <nvapi.h>

Data Fields

NvU32 version
 
NvU32 width
 
NvU32 height
 
float * blendingTexture
 
float * offsetTexture
 
NvU32 offsetTexChannels
 

Field Documentation

float* NV_SCANOUT_INTENSITY_DATA_V2::blendingTexture

array of floating values building an intensity RGB texture

NvU32 NV_SCANOUT_INTENSITY_DATA_V2::height

height of the input texture

NvU32 NV_SCANOUT_INTENSITY_DATA_V2::offsetTexChannels

number of channels per pixel in the offset texture

float* NV_SCANOUT_INTENSITY_DATA_V2::offsetTexture

array of floating values building an offset texture

NvU32 NV_SCANOUT_INTENSITY_DATA_V2::version

version of this structure

NvU32 NV_SCANOUT_INTENSITY_DATA_V2::width

width of the input texture


The documentation for this struct was generated from the following file:


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