NVAPI Reference Documentation
NVIDIA
Release 384: June 27
2017

_NVDRS_APPLICATION_V4 Struct Reference

#include <nvapi.h>

Data Fields

NvU32 version
 
NvU32 isPredefined
 
NvAPI_UnicodeString appName
 
NvAPI_UnicodeString userFriendlyName
 
NvAPI_UnicodeString launcher
 
NvAPI_UnicodeString fileInFolder
 
NvU32 isMetro:1
 
NvU32 isCommandLine:1
 
NvU32 reserved:30
 
NvAPI_UnicodeString commandLine
 

Field Documentation

NvAPI_UnicodeString _NVDRS_APPLICATION_V4::appName

String name of the Application.

NvAPI_UnicodeString _NVDRS_APPLICATION_V4::commandLine

If isCommandLine is set to 0 this must be an empty. If isCommandLine is set to 1 this contains application's command line as if it was returned by GetCommandLineW.

NvAPI_UnicodeString _NVDRS_APPLICATION_V4::fileInFolder

Select this application only if this file is found. When specifying multiple files, separate them using the ':' character.

NvU32 _NVDRS_APPLICATION_V4::isCommandLine

Command line parsing for the application name.

NvU32 _NVDRS_APPLICATION_V4::isMetro

Windows 8 style app.

NvU32 _NVDRS_APPLICATION_V4::isPredefined

Is the application userdefined/predefined.

NvAPI_UnicodeString _NVDRS_APPLICATION_V4::launcher

Indicates the name (if any) of the launcher that starts the Application.

NvU32 _NVDRS_APPLICATION_V4::reserved

Reserved. Should be 0.

NvAPI_UnicodeString _NVDRS_APPLICATION_V4::userFriendlyName

UserFriendly name of the Application.

NvU32 _NVDRS_APPLICATION_V4::version

Structure Version.


The documentation for this struct was generated from the following file:


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