NVAPI Reference Documentation
NVIDIA
Release 435: August 22
2019

_NV_D3D11_SHADING_RATE_RESOURCE_VIEW_DESC_V1 Struct Reference

#include <nvapi.h>

Data Fields

NvU32 version
 
DXGI_FORMAT Format
 
NV_SRRV_DIMENSION ViewDimension
 
union {
   NV_TEX2D_SRRV   Texture2D
 
   NV_TEX2D_ARRAY_SRRV   Texture2DArray
 
}; 
 

Field Documentation

union { ... }
DXGI_FORMAT _NV_D3D11_SHADING_RATE_RESOURCE_VIEW_DESC_V1::Format

(IN) Format of the resource used as Shading Rate Surface. Should be either DXGI_FORMAT_R8_UINT or DXGI_FORMAT_R8_TYPELESS

NV_TEX2D_SRRV _NV_D3D11_SHADING_RATE_RESOURCE_VIEW_DESC_V1::Texture2D
NV_TEX2D_ARRAY_SRRV _NV_D3D11_SHADING_RATE_RESOURCE_VIEW_DESC_V1::Texture2DArray
NvU32 _NV_D3D11_SHADING_RATE_RESOURCE_VIEW_DESC_V1::version

(IN) Parameter struct version

NV_SRRV_DIMENSION _NV_D3D11_SHADING_RATE_RESOURCE_VIEW_DESC_V1::ViewDimension

(IN) This declares whether the Shading Rate Surface is a simple 2D Texture or Array of 2D Textures


The documentation for this struct was generated from the following file:


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