NVAPI Reference Documentation
NVIDIA
Release 495: October 2
2021

Data Fields
_NV_D3D12_GRAPHICS_CAPS_V1 Struct Reference

#include <nvapi.h>

Data Fields

NvU32 bExclusiveScissorRectsSupported: 1
 
NvU32 bVariablePixelRateShadingSupported: 1
 
NvU32 bFastUAVClearSupported: 1
 
NvU32 reservedBits: 29
 
NvU16 majorSMVersion
 
NvU16 minorSMVersion
 
NvU32 reserved [6]
 

Detailed Description

See NvAPI_D3D12_GetGraphicsCapabilities

Field Documentation

NvU32 _NV_D3D12_GRAPHICS_CAPS_V1::bExclusiveScissorRectsSupported

(OUT) Outputs whether Exclusive Scissor Rects are supported or not

NvU32 _NV_D3D12_GRAPHICS_CAPS_V1::bFastUAVClearSupported

(OUT) Outputs whether UAVClear is implemented using ZBC rather than compute shader

NvU32 _NV_D3D12_GRAPHICS_CAPS_V1::bVariablePixelRateShadingSupported

(OUT) Outputs whether Variable Pixel Shading Rates are supported or not

NvU16 _NV_D3D12_GRAPHICS_CAPS_V1::majorSMVersion

(OUT) Major SM version of the device

NvU16 _NV_D3D12_GRAPHICS_CAPS_V1::minorSMVersion

(OUT) Minor SM version of the device

NvU32 _NV_D3D12_GRAPHICS_CAPS_V1::reserved[6]
NvU32 _NV_D3D12_GRAPHICS_CAPS_V1::reservedBits

The documentation for this struct was generated from the following file:


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